Search found 11 matches

by treeturtle
Wed Apr 21, 2010 3:27 am
Forum: Games and Creations
Topic: Merchant (A loving tycoon game)
Replies: 11
Views: 6351

Re: Merchant (A loving tycoon game)

Robin wrote:Nice, looks like Settlers of Catan, with the hexes and types and all that.
my thoughts exactly

Looking forward to this!
by treeturtle
Sun Apr 18, 2010 12:29 am
Forum: General
Topic: Using LOVE
Replies: 1
Views: 2622

Re: Using LOVE

Love.exe is only an interpreter, you have to do all your coding elsewhere (notepad++, Smultron, etc), go through these and you'll be on your happy way making games

http://love2d.org/wiki/Getting_Started

http://love2d.org/wiki/Tutorials
by treeturtle
Sat Mar 06, 2010 1:08 am
Forum: Support and Development
Topic: Physics trouble
Replies: 4
Views: 3049

Re: Physics trouble

yeah i have no clue how to fix that, but i know how to bump!

bump
by treeturtle
Wed Mar 03, 2010 6:17 pm
Forum: Support and Development
Topic: OSX to Windows Color Problem
Replies: 11
Views: 3155

Re: OSX to Windows Color Problem

anjo wrote:In particular, the GMA 950 and its little brothers require 2^N images.
i have a GMA 950 and it works fine. ? :shock:
by treeturtle
Tue Mar 02, 2010 2:29 am
Forum: Support and Development
Topic: OSX to Windows Color Problem
Replies: 11
Views: 3155

Re: OSX to Windows Color Problem

Some older video cards/drivers don't support images when their height or width is not a power of two.[/quote]

i got a chance to try it on my gaming comp and it seemed to work fine with both a 9800gt and a 7600gs, would it be safe to assume that most people have capable video cards?
by treeturtle
Mon Mar 01, 2010 6:22 pm
Forum: Support and Development
Topic: OSX to Windows Color Problem
Replies: 11
Views: 3155

OSX to Windows Color Problem

So I've written all of my current project on my mac and it works and looks pretty nice, however, when i try to run it one of my computers running windows, all of the images in my game just show up as white bounding boxes? Here's the entirety of my main.lua. Is there something in there that would cau...
by treeturtle
Sat Feb 27, 2010 11:07 pm
Forum: Support and Development
Topic: How do I attach a circle physics object to a particle?
Replies: 21
Views: 13265

Re: How do I attach a circle physics object to a particle?

TechnoCat wrote: Make that number smaller.
well, that was easy, thanks,
Robin wrote: Well, that is one of the few redeeming qualities of this community. ;)
that's fantastic
by treeturtle
Sat Feb 27, 2010 9:04 pm
Forum: Support and Development
Topic: How do I attach a circle physics object to a particle?
Replies: 21
Views: 13265

Re: How do I attach a circle physics object to a particle?

first off, thanks for your response. That was ridiculously more in depth then I'd expect in such a forum, usually people are pretty harsh to noobs :megagrin: I've fixed my previous problems thanks to you, but I've got another about the particle system. I have it set so when Z is held down, particles...
by treeturtle
Fri Feb 26, 2010 3:02 am
Forum: Games and Creations
Topic: Lovely Mario Bros
Replies: 16
Views: 9720

Re: Lovely Mario Bros

i had the same problem when programming a game years ago, I would really like to know how to do that too :rofl:
by treeturtle
Fri Feb 26, 2010 2:40 am
Forum: Support and Development
Topic: How do I attach a circle physics object to a particle?
Replies: 21
Views: 13265

Re: How do I attach a circle physics object to a particle?

Since this is about particles, i though i'd put this here instead of making a new topic: If you see my code, I'm trying to create a particle system that will start and stop upon the player pressing "Z" I looked through the particle demo to figure out how to create a particle system and was...