Search found 81 matches

by pacman
Wed Jan 07, 2015 9:34 am
Forum: Games and Creations
Topic: One Bit Arena
Replies: 13
Views: 3748

Re: One Bit Arena

S0lll0s wrote:buggy emulator

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W I N E
I s
N ot
E mulator
by pacman
Wed Jan 07, 2015 9:12 am
Forum: Support and Development
Topic: Would A Classic Doom Inspired Game Work In LOVE2D?
Replies: 53
Views: 11790

Re: Would A Classic Doom Inspired Game Work In LOVE2D?

Are there any good games on mobile?
I'm not surprised people don't pay for toilet gaming.
by pacman
Mon Nov 24, 2014 7:38 am
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 126260

Re: "Questions that don't deserve their own thread" thread

If you will turn on vsync it won't be turned on for some people.
If you turn it off some people will still have it.
IMO don't even bother :roll:
Put an option to toggle it and cross your fingers :)
by pacman
Sat Nov 15, 2014 3:12 pm
Forum: Support and Development
Topic: Is roguelike a reasonable task for LOVE?
Replies: 6
Views: 2368

Re: Is roguelike a reasonable task for LOVE?

So the shortest way to do it would be:

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tile = setmetatable({}, {__index = tile_type.stone_floor})
It works so fast I can't even...
Thank you very much \c", )/
by pacman
Thu Nov 13, 2014 8:00 pm
Forum: Support and Development
Topic: Is roguelike a reasonable task for LOVE?
Replies: 6
Views: 2368

Re: Is roguelike a reasonable task for LOVE?

The freezing is because my pc can't handle all that table copying :crazy: Your example works like a charm. Really impressive how metatables make it fast and furious! The only problem is with my understanding of what happens :D tile = setmetatable({}, tile_type.stone_floor) Does it mean that if I wil...
by pacman
Sat Nov 08, 2014 12:37 pm
Forum: Support and Development
Topic: Is roguelike a reasonable task for LOVE?
Replies: 6
Views: 2368

Is roguelike a reasonable task for LOVE?

Hi o/ I was thinking about trying to make a simple roguelike. Years ago I knew there is no way I can achieve that but today I'm not so sure :) Let's try to create some map map = {} for i=1, 45, 1 do map[i] = {} for j=1, 27, 1 do map[i][j] = insert_tile('stone_floor') end end I didn't even realise ho...
by pacman
Sat Oct 25, 2014 7:31 am
Forum: Support and Development
Topic: Capped frame limit for no reason *sigh*
Replies: 44
Views: 8288

Re: Capped frame limit for no reason *sigh*

There's definitely something going on with this one.
Yesterday I had 100FPS problem once again but today it seems fine ; )
I will try your "antidote" to this curse, Evine. Thank you very much :3
by pacman
Thu Oct 23, 2014 7:12 pm
Forum: Support and Development
Topic: Capped frame limit for no reason *sigh*
Replies: 44
Views: 8288

Re: Capped frame limit for no reason *sigh*

What did you do?
Are you Jesus?
At first my pc had problem with getting 372FPS. Really unstable and messy.
But it went great after all.
"Let's try run mah game" - works at nice 75FPS
Go back to 125 cap.
BAM it works :|

PRAISE THE SUN!

I will save this .love and run it everytime something goes wrong.
by pacman
Thu Oct 23, 2014 8:47 am
Forum: Support and Development
Topic: Capped frame limit for no reason *sigh*
Replies: 44
Views: 8288

Re: Capped frame limit for no reason *sigh*

;)

I would reinstall windblowz but I don't have dvd-rom connected and my motherboard is too old for USB boot :roll:
That's what happens when there are no problems! Problems!