Search found 114 matches

by Rickton
Sun Mar 17, 2019 3:52 pm
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Content Complete, Beta ongoing
Replies: 77
Views: 57316

Re: Possession (formerly Possession 2) - Content Complete, Beta ongoing

Things are still coming along. Work on music is a big slow going because creating music digitally isn't something I have a ton of experience with (and really, creating music period isn't something I've done much of since I was in a band back in high school!) I've got a little under 3/4 of the tracks...
by Rickton
Sun Jan 27, 2019 5:38 pm
Forum: Libraries and Tools
Topic: luasteam - SteamWorks API Integration
Replies: 7
Views: 7107

Re: luasteam - SteamWorks API Integration

Looks like it works now. Thanks!
by Rickton
Sun Jan 27, 2019 3:27 pm
Forum: Libraries and Tools
Topic: luasteam - SteamWorks API Integration
Replies: 7
Views: 7107

Re: luasteam - SteamWorks API Integration

Thanks so much for posting this, this is amazing! It works great on Linux, but unfortunately the Windows version closes without apparent error after loading the DLL. Running through the console doesn't output anything, and it does seem to crash immediately after the "require" line (I tried printing ...
by Rickton
Sun Jan 06, 2019 2:50 pm
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Content Complete, Beta ongoing
Replies: 77
Views: 57316

Re: Possession (formerly Possession 2) - Content Complete, Beta ongoing

Happy new year! Just wanted to let everyone know things are still moving along. I've finished implementing all the achievements, and tested them to make sure they're all theoretically achievable: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29683877/1762ee9e4110ac32967a5ef001b9...
by Rickton
Tue Nov 13, 2018 11:23 pm
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Content Complete, Beta ongoing
Replies: 77
Views: 57316

Re: Possession (formerly Possession 2) - Beta almost ready!

I believe I'm done with creating the sounds for the game! Obviously I'm sure one or two might have been missed that will come up in testing, but aside from that I should be done with them. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29683877/db5d16ab26408d25ad3aa24cb5bb44c60ba...
by Rickton
Sun Oct 28, 2018 1:46 pm
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Content Complete, Beta ongoing
Replies: 77
Views: 57316

Re: Possession (formerly Possession 2) - Beta almost ready!

Here's a brief update on the status of Possession. The game's gone out to a small group of initial testers, and I've got some feedback that I'll be working on. Aside from that, the main things I still need to do are: Sounds Music Achievements Steam integration for achievements All of those were thin...
by Rickton
Sat Sep 22, 2018 1:51 pm
Forum: Support and Development
Topic: Linux: Modifying the LÖVE AppImage from the front page to distribute game
Replies: 0
Views: 1284

Linux: Modifying the LÖVE AppImage from the front page to distribute game

I've had some trouble building my own AppImage and getting it to work. I downloaded the LÖVE AppImage from the main site and extracted it, changed the .desktop file and icon, put my .love file in it, and changed the wrapper-love script to call love with the packaged .love file as the argument. I the...
by Rickton
Thu Sep 13, 2018 11:54 pm
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Content Complete, Beta ongoing
Replies: 77
Views: 57316

Re: Possession (formerly Possession 2) - Steam page up!

Sorry for the radio silence. This summer has been crazy busy for me. I moved, and then spent almost as much time out of town as I did in town. But I'm happy to announce that as of yesterday, Possession is finally gameplay complete! Now, it's not ready for release yet, because there are still some th...
by Rickton
Wed Sep 05, 2018 8:51 pm
Forum: Libraries and Tools
Topic: love-steam - Steamworks integration for LÖVE
Replies: 8
Views: 4459

Re: love-steam - Steamworks integration for LÖVE

I would assume, considering you're setting the visibility to default, that you can simply remove the declspec, and it will work. Yep, seems to. You'll need to link it against the steam dynamic library. The easiest way, considering it's probably in some weird path, is simply to pass the .so file as ...
by Rickton
Tue Sep 04, 2018 10:02 pm
Forum: Libraries and Tools
Topic: love-steam - Steamworks integration for LÖVE
Replies: 8
Views: 4459

Re: love-steam - Steamworks integration for LÖVE

I know nothing about C++, but I messed around with trying to get this to work in Linux. I made a small change to the code to to get it to compile, but haven't gotten it to actually work in LÖVE. I'll be looking at it more later, but here's what I have so far, as a starting place in case anyone else ...