Search found 6 matches

by zine92
Fri Mar 19, 2010 3:02 pm
Forum: General
Topic: Is there a way to change font color?
Replies: 5
Views: 3979

Re: Is there a way to change font color?

okay. thanks.
by zine92
Fri Mar 19, 2010 2:52 pm
Forum: General
Topic: Is there a way to change font color?
Replies: 5
Views: 3979

Re: Is there a way to change font color?

i try using set color and this make my whole game screen black which covers the image. This is what i typed mouseX = love.mouse.getX() mouseY = love.mouse.getY() love.graphics.setColor(0,0,0,255) love.graphics.draw(menu,0,0) love.graphics.setFont(50) love.graphics.print("X: "..mouseX, 100, 100) love...
by zine92
Fri Mar 19, 2010 2:40 pm
Forum: General
Topic: Is there a way to change font color?
Replies: 5
Views: 3979

Is there a way to change font color?

i wanted to change the color of the font displayed. Because i loaded a white background image and i decided to trace the mouseX and mouseY, but since text is is white, i cannot see properly. So is there anyway to change the font color. thanks.
by zine92
Wed Mar 17, 2010 12:11 pm
Forum: Support and Development
Topic: Help with audio
Replies: 4
Views: 1459

Re: Help with audio

thanks. it works. guess i must had accidentally disabled the audio. thanks so much.
by zine92
Wed Mar 17, 2010 4:59 am
Forum: Support and Development
Topic: Help with audio
Replies: 4
Views: 1459

Re: Help with audio

oops. what i did previously was declare all in another .lua file and then this error occured that i thought i had to move it somewhere else. anyway thanks. Edit: i uploaded the original .love file. I am not sure why it isn't loaded as supposed. Edit2: I got what you were trying to say. Is there an a...
by zine92
Wed Mar 17, 2010 4:39 am
Forum: Support and Development
Topic: Help with audio
Replies: 4
Views: 1459

Help with audio

I am trying to implement sound in my first pong game named pongZ. Anyways, this error always occur when i run my game. An attempt to index 'audio' blah blah blah. Now this is what i added to my main.lua files. -- Sound 1 is when ball hit wall hitWallSound = love.audio.newSource("sounds/hitwall.wav")...