Search found 27 matches

by Jake
Fri Jun 19, 2009 11:52 pm
Forum: Support and Development
Topic: My ongoing newbie questions
Replies: 43
Views: 32197

Re: My ongoing newbie questions

Jake: This code will make the object accelerate smoothley. newX, newY = -0.5*math.cos(-3) + vx, -0.5*math.sin(-3) + vy Ofcourse you can do something like this if you don't want any acceleration: //Move left newX, newY = vx -5, vy //Move right newX, newY = vx + 5, vy But when you do that, the veloci...
by Jake
Wed Jun 17, 2009 9:23 pm
Forum: Support and Development
Topic: My ongoing newbie questions
Replies: 43
Views: 32197

Re: My ongoing newbie questions

Code: Select all

newX, newY = -0.5*math.cos(-3) + vx, -0.5*math.sin(-3) + vy
What's this all about?
by Jake
Fri Jun 12, 2009 7:54 pm
Forum: Games and Creations
Topic: Inventory Tetris
Replies: 4
Views: 6576

Re: Inventory Tetris

This is a cool concept! The problem is that it's hard to see what cells the items occupy. And the keys are too responsive :(
by Jake
Fri Jun 12, 2009 2:34 pm
Forum: Libraries and Tools
Topic: Using easing equations
Replies: 16
Views: 12927

Re: Using easing equations

These functions are definitely helpful. However I don't like how everything is based on strings. So I edited anim.lua to be more class based. anim.lua function anim.create( from, to, time, delay, eq, ... ) function anim:start() function anim:pause() function anim:callback( delay, func, ... ) functi...
by Jake
Fri Jun 12, 2009 2:30 pm
Forum: Libraries and Tools
Topic: Some parametric functions.
Replies: 11
Views: 8651

Re: Some parametric functions.

Brilliant!

(Animation library - awesome :D)
by Jake
Fri Jun 12, 2009 2:22 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1002104

Re: Avatars: OBEY!

I made one
by Jake
Thu Jun 11, 2009 8:52 pm
Forum: Support and Development
Topic: My ongoing newbie questions
Replies: 43
Views: 32197

Re: My ongoing newbie questions

I don't think Lua has a round function but this will do the same ;)

Code: Select all

function math.round(x)
  return math.floor(x+0.5)
end
by Jake
Thu Jun 11, 2009 8:11 pm
Forum: Support and Development
Topic: Requesting assistance coercing a string to a function call
Replies: 10
Views: 10243

Re: Requesting assistance coercing a string to a function call

Depends on exactly what but surely it's quicker just to do a table lookup, right?
by Jake
Thu Jun 11, 2009 8:04 pm
Forum: Support and Development
Topic: No blend mode.
Replies: 19
Views: 13581

Re: No blend mode.

Alternatively you could just draw the quarters of the circles so no actual overlaying occurs. If it's an image you can draw the 'subsprite' (draws) of a corner of the circle.

EDIT: OH MY GOSH! I've just realised I spelled obey wrong in my avatar. Why has nobody told me :cry:
by Jake
Thu Jun 11, 2009 8:00 pm
Forum: Support and Development
Topic: Requesting assistance coercing a string to a function call
Replies: 10
Views: 10243

Re: Requesting assistance coercing a string to a function call

Rather than loading the string as a piece of Lua you can just call the function from the global table

Code: Select all

local str = "test_func"
_G[str]()
I would prefer to do that because it seems safer to me.