Search found 12 matches

by Divran
Tue Nov 06, 2012 2:02 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352943

Re: Löve Frames - A GUI Library

Ah alright. I made my own object oriented system using some simple metatables. EDIT: And about the small fix to Löve Frame's util file... I didn't test any of the changes I made, and doing a git pull request on something that breaks everything wouldn't be very good, now would it :P You are free to u...
by Divran
Mon Nov 05, 2012 10:21 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352943

Re: Löve Frames - A GUI Library

Hello I checked your util file, and I have some suggestions to make it better First off, this code is messy I am aware of how messy and unoptimized certain parts of my library are but you must understand that they were written with great haste and nearly a year ago, so there are obviously going to ...
by Divran
Sat Nov 03, 2012 1:41 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352943

Re: Löve Frames - A GUI Library

Hello I checked your util file, and I have some suggestions to make it better First off, this code is messy local parts = loveframes.util.SplitString(v, "([.])") local extension = parts[#parts] local name = restore(parts) EDIT: Not exactly sure what the point of the restore function is, bu...
by Divran
Thu May 06, 2010 6:02 pm
Forum: Games and Creations
Topic: Sudoku!
Replies: 0
Views: 2419

Sudoku!

http://www.wiremod.com/forum/off-topic/19848-sudoku.html It's a Sudoku game made in Löve. It's easier for me to keep track of ONE thread, so please post in the above thread. :) Thank you. If you're too lazy to create an account... I suppose posting in this thread is OK. But using the wiremod.com th...
by Divran
Tue Mar 30, 2010 7:00 pm
Forum: Support and Development
Topic: Including multiple files into the game/program
Replies: 7
Views: 3187

Re: Including multiple files into the game/program

Robin wrote:
Divran wrote:
bartbes wrote:Second question:
"line" and "fill"
That's only for one function. I meant ANY function that has a "mode" argument.
Click on the type of the mode. That gives you a list.
Ah thanks. Didn't see that was a link.

And thanks, require worked.
by Divran
Tue Mar 30, 2010 4:05 pm
Forum: Support and Development
Topic: Including multiple files into the game/program
Replies: 7
Views: 3187

Re: Including multiple files into the game/program

bartbes wrote:Second question:
"line" and "fill"
That's only for one function. I meant ANY function that has a "mode" argument.
by Divran
Tue Mar 30, 2010 3:31 pm
Forum: Support and Development
Topic: Including multiple files into the game/program
Replies: 7
Views: 3187

Including multiple files into the game/program

Hello. I have a quick question. I have my main.lua file, but how do I include multiple lua files and have them run on load? It gets really messy with ALL the code in one single file. Thanks. EDIT: I also have another question: Several functions on the wiki state they have "modes". For exam...
by Divran
Fri Mar 26, 2010 7:37 am
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 943733

Re: Distributing your games (making a .love file)

Robin wrote:
Divran wrote:I was thinking I might be able to create a shortcut to love.exe, and add something to the "target" line to run my game, but I don't know what to add.[/quote
Run love as

Code: Select all

C:\Path\to\love\ C:\Path\to\game\
(example)
This one worked. Great, thanks!
by Divran
Thu Mar 25, 2010 9:22 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 943733

Re: Distributing your games (making a .love file)

I am using dt, and I'll try that path thing tomorrow.
by Divran
Thu Mar 25, 2010 2:14 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 943733

Re: Distributing your games (making a .love file)

Where do I put that path? And that path will only launch love.exe, and not my game. Edit: I was thinking I might be able to create a shortcut to love.exe, and add something to the "target" line to run my game, but I don't know what to add. Edit2: On a side note, I've also noticed my clouds...