Search found 166 matches

by Kuromeku
Wed Nov 04, 2009 11:01 am
Forum: Libraries and Tools
Topic: archetype - Game Framework (unfinished)
Replies: 3
Views: 2234

archetype - Game Framework (unfinished)

After a lot of effort, I just ported it to 0.6.0. So you'll need the latest 0.6.0. build to run it. This is basically the latest version of ENVY. It comes with an example game, which is some shitty little multi-player (LUBE) zombie thing. Start up a server, then a client - then join the server. Righ...
by Kuromeku
Wed Nov 04, 2009 9:52 am
Forum: Support and Development
Topic: Porting to 0.6.0. is becoming a real effort as no errors...
Replies: 1
Views: 887

Porting to 0.6.0. is becoming a real effort as no errors...

In LOVE 0.5.0. if I attempted to say, run function foo() in function bar() but foo wasn't a function, LOVE would tell me with a blue screen that the function on line x didn't exist. With LOVE 0.6.0. it says nothing, and continues to run but has some drawing problems (it skips the rest of the code pa...
by Kuromeku
Thu Jul 30, 2009 4:16 pm
Forum: Support and Development
Topic: Questions about Lua Optimization
Replies: 4
Views: 1971

Re: Questions about Lua Optimization

That is very trivial optimisation.
by Kuromeku
Fri Jul 24, 2009 1:00 pm
Forum: Support and Development
Topic: Client-Side Prediction
Replies: 1
Views: 1028

Re: Client-Side Prediction

Let me give you a REALLY new version...

http://files.getdropbox.com/u/1589505/greenshell.love
by Kuromeku
Fri Jul 24, 2009 12:59 pm
Forum: Support and Development
Topic: Merging an .exe with a .love - /with an icon/
Replies: 2
Views: 1114

Re: Merging an .exe with a .love - /with an icon/

I fixed the blank screen, I was .lovin' the folder not the files in side.
by Kuromeku
Thu Jul 23, 2009 5:22 pm
Forum: Support and Development
Topic: Client-Side Prediction
Replies: 1
Views: 1028

Client-Side Prediction

Hey, I'm new to networking and am trying to figure out client-side prediction with functions like applyForce/Velocity/Impulse - how I would go about doing it and overall making my game run smoothly. Here is my .love for an example of the game currently. Run one first, select server, then run another...
by Kuromeku
Thu Jul 23, 2009 5:00 pm
Forum: Support and Development
Topic: Merging an .exe with a .love - /with an icon/
Replies: 2
Views: 1114

Merging an .exe with a .love - /with an icon/

Is this possible? I'd really like to be able to do this... thanks!

(P.S: When I do the normal merge, and I run the .exe the window pops up, is a blank white screen - then closes again).
by Kuromeku
Tue Mar 31, 2009 6:12 pm
Forum: Libraries and Tools
Topic: Greenshell (Game Framework)
Replies: 3
Views: 1747

Re: Greenshell (Game Framework)

I won't be doing it completely from scratch, I'll be reworking some things, adding more new things etc.

The first release of Greenshell should be good enough for a game to be made from it.
by Kuromeku
Tue Mar 31, 2009 5:50 pm
Forum: Libraries and Tools
Topic: Greenshell (Game Framework)
Replies: 3
Views: 1747

Greenshell (Game Framework)

This is going to be like ËNVY 2.0.

Google code page: http://code.google.com/p/greenshell/.

Watch this space.
by Kuromeku
Tue Mar 31, 2009 5:37 pm
Forum: Libraries and Tools
Topic: TacoShell, sample program
Replies: 12
Views: 5334

Re: TacoShell, sample program

I'm sorry for being such an ass with my comment, the code is certainly of high quality and the 'TacoShell' itself is brilliant. The criticism posted as to the complexity of the code I agree with, however.