Search found 80 matches

by TylertheDesigner
Mon Aug 11, 2014 2:46 am
Forum: Libraries and Tools
Topic: Asterithmic - Visual Art in Love
Replies: 2
Views: 1141

Asterithmic - Visual Art in Love

Heya folks! I did an Algorithmic Art workshop last week, where participants were given 3 hours to modify existing code to make something brand-spanking new. I made a little music video with there results, which you can check out below. The link to the code is included on the video, and it has three ...
by TylertheDesigner
Fri Aug 30, 2013 6:49 am
Forum: Libraries and Tools
Topic: Monkey- A Series of Generative Art Things
Replies: 6
Views: 1545

Re: Monkey- A Series of Generative Art Things

Just added MonkeyPaint, a drawing tool/audio matrix experiment. You can download MonkeyPaint here- http://db.tt/vYQZt0tX Directions are in the intro, but for the sake of clarity... Q&W change Hue A&S change Saturation Z&X change Value N&M change brush size B changes the brush R resets the canvas htt...
by TylertheDesigner
Wed Aug 28, 2013 10:56 am
Forum: Libraries and Tools
Topic: Monkey- A Series of Generative Art Things
Replies: 6
Views: 1545

Re: Monkey- A Series of Generative Art Things

szensk wrote:OK, Monkeyspeare HD is just plain art. I love it...
Thanks mate!

I just updated the Pointillist Bot to a HD version (its longer too).
by TylertheDesigner
Wed Aug 28, 2013 6:15 am
Forum: Libraries and Tools
Topic: Monkey- A Series of Generative Art Things
Replies: 6
Views: 1545

Re: Monkey- A Series of Generative Art Things

Davidobot wrote:Amazing! Are you using shaders?
No shaders! This is using just a canvas (and I really don't even need that if I decided to rewrite the love.run function)
by TylertheDesigner
Wed Aug 28, 2013 4:25 am
Forum: Libraries and Tools
Topic: Monkey- A Series of Generative Art Things
Replies: 6
Views: 1545

Monkey- A Series of Generative Art Things

Hey guys and gals! I decided to take some time off and make a few little hobby projects I've had floating around in my head. First up is a Pointillist Bot! Quite simply, it "paints" pictures using ever shrinking brushes, until it eventually gets to the final state of the picture. I've included a vid...
by TylertheDesigner
Fri Aug 09, 2013 6:02 am
Forum: Libraries and Tools
Topic: My Game Engine for Love2d
Replies: 0
Views: 837

My Game Engine for Love2d

Hey guys, it's been awhile since I've posted here. I've just made some improvements to my game engine, so I figured I would post it here if anyone wants to use it. I am using a lot of libraries from the community, which are all in my libraries folder (Loveframes, Middleclass, Mindstate, Hump among o...
by TylertheDesigner
Thu Jan 31, 2013 5:56 pm
Forum: Support and Development
Topic: Could Love read files converted by Lua to Cee?
Replies: 6
Views: 1278

Re: Could Love read files converted by Lua to Cee?

While I appreciate the offers of help from everyone, this wasn't for any specific code. If anything, I would have used it mostly for helper functions and any continuation of the math library (distance formula, vector math, etc). I have some larger project ideas that I am wary of starting in Lua do t...
by TylertheDesigner
Tue Jan 29, 2013 1:29 pm
Forum: Support and Development
Topic: Could Love read files converted by Lua to Cee?
Replies: 6
Views: 1278

Could Love read files converted by Lua to Cee?

I was looking for various opportunities to get my game logic running in compiled C to help improve performance, and came across this - http://lua-users.org/wiki/LuaToCee Does anyone know if Love would be able to work with a file created by this? Would it be possible to include all game logic without...
by TylertheDesigner
Mon Dec 10, 2012 8:59 am
Forum: Support and Development
Topic: Can we make a vector Shadow Caster?
Replies: 2
Views: 1267

Re: Can we make a vector Shadow Caster?

Hey, there are demos on here that show you how to program something like this. I don't think Box2D's raycasting could be useful in this particular case. It depends on how complicated you want to make this but usually you can create nice-looking shadow effects using just math. Do you have links to a...
by TylertheDesigner
Mon Dec 10, 2012 8:08 am
Forum: Libraries and Tools
Topic: Pixel art with GLSL cel shade lighting concept
Replies: 66
Views: 56181

Re: Pixel art with GLSL cel shade lighting concept

Baby steps... I'm testing this with assets from various perspectives, and it really seems that it would only work efficiently with top-down or side perspectives. The issue I can't find a simple solution for is walls in isometric. If you have a wall that would completely block any objects beyond it, ...