Search found 44 matches
- Thu Jun 07, 2018 5:08 am
- Forum: General
- Topic: Love on Mac w/o OpenGL
- Replies: 10
- Views: 11463
Re: Love on Mac w/o OpenGL
Apple making the walls higher around their garden again. Metal is technically much better than OpenGL in all aspects so it has nothing with a "walled garden". It's about performance. They're removing support for a widely used open standard API and replace it with a proprietary one, making...
- Sat Jan 27, 2018 4:24 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1503294
- Mon Jan 23, 2017 10:09 am
- Forum: Games and Creations
- Topic: (something)
- Replies: 41
- Views: 23460
Re: (something)
Well I finally just got around to fixing that after a nice ~7 month break from working on this. I need to stop jinxing myself like this, as soon as I say "I'm back" I stop again. Anyway, I forgot to mention until now but the the code actually is all up on github, so feel free to take a lo...
- Wed Nov 16, 2016 8:58 am
- Forum: Games and Creations
- Topic: (something)
- Replies: 41
- Views: 23460
Re: (something)
the engine is built on a very shoddy base that creates, populates, saves and destroys and restarts the whole level every frame when in edit mode You sir, have found one of the most complicated ways, I can imagine to do this... Well I finally just got around to fixing that after a nice ~7 month brea...
- Mon Nov 14, 2016 11:27 pm
- Forum: Games and Creations
- Topic: SUMMON PROJECT
- Replies: 30
- Views: 23119
Re: SUMMON 2044
looks very cool, following this thread and yr twitter, u better finish this.
- Thu Jun 30, 2016 12:00 am
- Forum: Games and Creations
- Topic: (something)
- Replies: 41
- Views: 23460
Re: (something)
Is the level editor made in Love too? or is that a separate program? all love, all in one, I didn't want to have to use multiple programs for level editing/ drawing/ animation (especially since none of them work exactly what I want) etc or write new code for simple interactions so it's all just bui...
- Tue Jun 28, 2016 3:51 pm
- Forum: Games and Creations
- Topic: (something)
- Replies: 41
- Views: 23460
Re: (something)
Hmm, after a three month break from this I think I might resume work on it, maybe even the final push, wish me luck.
Edit: that motivation didn't even last a week, but maybe this time will be it. November will be my month!
Edit: that motivation didn't even last a week, but maybe this time will be it. November will be my month!
- Thu Mar 31, 2016 12:10 am
- Forum: Libraries and Tools
- Topic: [library] Artal, work directly with .PSD files.
- Replies: 11
- Views: 8174
Re: [library] Artal, work directly with .PSD files.
Good god that's insane, I've been working on drawing tools in love recently but this is incredibly dope.
- Wed Mar 16, 2016 1:56 am
- Forum: Games and Creations
- Topic: (something)
- Replies: 41
- Views: 23460
Re: (something)
damn, spent like 4 hours trying to figure out that I had just not passed one variable, so animation sheet saving works properly now. https://love2d.org/imgmirrur/wwAmoCa.png edit: problems https://love2d.org/imgmirrur/ftkZEgF.png https://love2d.org/imgmirrur/AXApEVr.png https://love2d.org/imgmirrur/...
- Mon Mar 14, 2016 8:57 pm
- Forum: Games and Creations
- Topic: (something)
- Replies: 41
- Views: 23460
Re: (something)
I'll wait till I have some more visible features piled up to do another vid, been spending a lot of timing fixing things that broke recently. Until then a screenshot for those too lazy to click the video links edit: drag n drop working, can also hit "show in finder" on item in gallery now ...