Search found 5 matches

by oilyeye
Sun Feb 01, 2015 6:12 am
Forum: Games and Creations
Topic: Bento - an action/platform/love letter prototype
Replies: 1
Views: 1378

Re: Bento - an action/platform/love letter prototype

Bumping due to the relatively large amount of changes since original post (see above and below) and time since original post to collect gameplay feedback. Additionally, the following changes were made in the most recently uploaded .love: - I removed calculations for max grapple distance based on win...
by oilyeye
Mon Jan 19, 2015 7:33 pm
Forum: Games and Creations
Topic: Bento - an action/platform/love letter prototype
Replies: 1
Views: 1378

Bento - an action/platform/love letter prototype

Hello All, I decided to post a prototype of the game I've been working on for feedback. This is my first game, and the whole thing started from an experiment playing around with a demo included in an earlier version of Kikito's bump library. It makes use of some excellent ideas there (including the ...
by oilyeye
Thu Apr 18, 2013 1:24 am
Forum: General
Topic: What code editor do you use ?
Replies: 141
Views: 37757

Re: What code editor do you use ?

I've always used vi. I am such a creature of habit that I only recently started using the (admittedly amazing) features of vim to optimize my behavior while writing.
by oilyeye
Fri Apr 12, 2013 4:08 am
Forum: Support and Development
Topic: player controls in love.update vs. love.keypressed/released
Replies: 18
Views: 5119

Re: player controls in love.update vs. love.keypressed/relea

Kikito's method makes a ton of sense to me, but here is what I've been doing so far: I populate a table called Commands with an action (or direction) and the associated key, then stick that somewhere in an easily modifiable area of game options. Then in my love.update(), I do a for loop through that...
by oilyeye
Mon Apr 08, 2013 4:55 am
Forum: General
Topic: Why Love?
Replies: 19
Views: 3156

Re: Why Love?

Initially I selected it because I was looking for a well-documented game development environment that would let me maximize my existing scripting skills without forcing me to overcome basic programing obstacles to get even a small project off the ground. Basically I wanted something that allowed me ...