Hello friends! I'm trying to get the vertices on a collider shape that would cast a shadow. I'm getting the nearby shapes and then using HardonCollider's shape:support() function to get the vertices, but I'm only getting the closest and the farthest vertices, which are the exact vertices I don't wan...
If you want your game to run on any computer (or Android device, the Nexus 10 runs crazy high resolution too) you need to code independently of resolution anyway. There's no point in handling the MBP as a special case in LÖVE. I think you're misunderstanding the issue I'm having. When I run my game...
With pixel fonts, they're usually designed to look best at certain sizes. If you can find the original source for the font, it should (hopefully) have some recommended sizes.
Is there any way of supporting retina displays at this point? Perhaps in 0.9.0? I upgraded to a retina MBP mid-development and I'm a bit saddened by the pixelation. Any advice is greatly appreciated.