Search found 5 matches

by evanwalsh
Tue Sep 03, 2013 2:18 am
Forum: Support and Development
Topic: Finding shadow-casting vertices on HardonCollider shape
Replies: 2
Views: 1890

Re: Finding shadow-casting vertices on HardonCollider shape

I found a solution. I updated the direction line to this:

Code: Select all

local direction = self.coords:rotated(math.pi/2) - center:rotated(math.pi/2)
BOOM.
by evanwalsh
Mon Sep 02, 2013 8:27 pm
Forum: Support and Development
Topic: Finding shadow-casting vertices on HardonCollider shape
Replies: 2
Views: 1890

Finding shadow-casting vertices on HardonCollider shape

Hello friends! I'm trying to get the vertices on a collider shape that would cast a shadow. I'm getting the nearby shapes and then using HardonCollider's shape:support() function to get the vertices, but I'm only getting the closest and the farthest vertices, which are the exact vertices I don't wan...
by evanwalsh
Sat Apr 06, 2013 2:34 pm
Forum: Support and Development
Topic: Retina MacBook Pro.... how will Löve be handled?
Replies: 34
Views: 29460

Re: Retina MacBook Pro.... how will Löve be handled?

If you want your game to run on any computer (or Android device, the Nexus 10 runs crazy high resolution too) you need to code independently of resolution anyway. There's no point in handling the MBP as a special case in LÖVE. I think you're misunderstanding the issue I'm having. When I run my game...
by evanwalsh
Fri Apr 05, 2013 8:40 pm
Forum: Support and Development
Topic: How do I get rid of font anti aliasing?
Replies: 8
Views: 5357

Re: How do I get rid of font anti aliasing?

With pixel fonts, they're usually designed to look best at certain sizes. If you can find the original source for the font, it should (hopefully) have some recommended sizes.
by evanwalsh
Fri Apr 05, 2013 1:09 pm
Forum: Support and Development
Topic: Retina MacBook Pro.... how will Löve be handled?
Replies: 34
Views: 29460

Re: Retina MacBook Pro.... how will Löve be handled?

Is there any way of supporting retina displays at this point? Perhaps in 0.9.0? I upgraded to a retina MBP mid-development and I'm a bit saddened by the pixelation. Any advice is greatly appreciated.