Search found 13 matches

by blackops7799
Sun Apr 25, 2010 5:21 am
Forum: Games and Creations
Topic: Asteroids
Replies: 9
Views: 4912

Re: Asteroids

I added arrow key support by the way, but not for the menu. I also added little explosion effects, fixed the safe spawn checker, and added a ring to show the safe spawn zone so you can see it for yourself. Whenever I fix or change something in the game I just upload the file again so the URL will re...
by blackops7799
Fri Apr 23, 2010 7:48 pm
Forum: Games and Creations
Topic: Asteroids
Replies: 9
Views: 4912

Re: Asteroids

I plan on adding UFOs and hyperspace just like the original game. I don't plan on adding anything outside of the original. ^^
by blackops7799
Fri Apr 23, 2010 7:03 pm
Forum: Games and Creations
Topic: Asteroids
Replies: 9
Views: 4912

Re: Asteroids

I'll update it to add arrow key movements and fix a few other bugs I encountered. :ultrahappy:
I'll also attempt at making the menu both mouse and keyboard controlled.
by blackops7799
Thu Apr 22, 2010 7:43 pm
Forum: Games and Creations
Topic: Asteroids
Replies: 9
Views: 4912

Asteroids

This is a retro asteroids game remake I made for LÖVE. I just found out about this engine/app a few days ago and I'm hooked. :rofl: My dad has an actual asteroids machine so I grew up playing this game. I got it as close as I could to the actual game. The points system is the same, the level system ...
by blackops7799
Wed Apr 21, 2010 7:29 pm
Forum: Libraries and Tools
Topic: 2D-Vector class library
Replies: 20
Views: 15368

Re: 2D-Vector class library

Thanks, added it to the lib and credited you. Updated OP with version 1.2.

Edit:

Just realized I didn't make the GetLeft and GetRight functions correctly so they will not work.
by blackops7799
Wed Apr 21, 2010 6:59 pm
Forum: Libraries and Tools
Topic: 2D-Vector class library
Replies: 20
Views: 15368

Re: 2D-Vector class library

Yeah, I know. Vector:GetLeft() is the same as Vector:GetRight() * -1, but I always found it annoying that libs did that. It just feels cleaner for me to use Vector:GetLeft(). :rofl: Anyway I will update this lib again sometime today to add some more things. Adding.. Vector.DotProduct --Duplicate of ...
by blackops7799
Wed Apr 21, 2010 6:27 pm
Forum: Libraries and Tools
Topic: 2D-Vector class library
Replies: 20
Views: 15368

Re: 2D-Vector class library

Oh okay, that makes sense. Pretty much that site is saying that a "normal" is a vector perpendicular to it while normalization is getting the vector length in a unit of 1. It's just a mix up of terms on my/garrysmods fault. Not so much mine as I was copying their function names. :nyu: I ca...
by blackops7799
Wed Apr 21, 2010 5:14 am
Forum: Libraries and Tools
Topic: 2D-Vector class library
Replies: 20
Views: 15368

Re: 2D-Vector class library

It's possible that there is a difference. I made this lib off of previous knowlege, so it's possible I overlooked something. I based my lib off of this http://wiki.garrysmod.com/?title=Vector too and according to that, they are the same. There's nothing else I could think of that it would be, but if...
by blackops7799
Tue Apr 20, 2010 7:08 pm
Forum: Support and Development
Topic: Disable collisions on certain objects?
Replies: 3
Views: 2551

Re: Disable collisions on certain objects?

Ahhh, thanks!
I'm just not exactly sure on how I would go about using it. :?

Nevermind, I figured it out. Thanks again!
by blackops7799
Tue Apr 20, 2010 7:04 pm
Forum: Support and Development
Topic: Disable collisions on certain objects?
Replies: 3
Views: 2551

Disable collisions on certain objects?

Is there a way to disable collisions on certain objects while retaining collisions on others? I'm currently working on a replica of the retro Atari Asteroids game. http://i44.tinypic.com/t0nvwz.png I need the asteroids to not collide with each other but allow the ship to collide with them? Is this e...