Search found 30 matches

by hatninja
Mon Jun 12, 2017 3:26 am
Forum: Libraries and Tools
Topic: Playmat - A Mode 7 Library
Replies: 23
Views: 24034

Re: Playmat - A Mode 7 Library

EDIT: Don't shoot me guys, I didn't necropost. There was a glitch or something with this post that caused it to be reposted today. I wrote and posted this reply on the day the guy asked the question. Not today. Don't know if it's something worth investigating. Ah, that would be my bad. Bumping thre...
by hatninja
Tue Jan 31, 2017 2:24 am
Forum: Games and Creations
Topic: Metanet Hunter CD (IT'S ON STEAM)
Replies: 21
Views: 22334

Re: Metanet Hunter CD (IT'S ON STEAM)

Man, that is really cool to see. Congratulations on the steam release!
by hatninja
Thu Jan 05, 2017 12:00 am
Forum: Libraries and Tools
Topic: Playmat - A Mode 7 Library
Replies: 23
Views: 24034

Re: Playmat - A Mode 7 Library

EDIT 2: The map image has to be a square, right?
For now, yes.
I'm already working on it right now, so hopefully it'll be fixed quite soon!

EDIT: It is now fixed! You can check out the newest version at github!
by hatninja
Wed Jan 04, 2017 10:09 pm
Forum: Libraries and Tools
Topic: Playmat - A Mode 7 Library
Replies: 23
Views: 24034

Re: Playmat - A Mode 7 Library

it's like raycasting(is it?) more in-depth explanation to each function perhaps will help alot? It's actually more like 3d projection, but instead of an actual z value, the screen's y-position is used. The further up the screen, the further the points on the texture. z = screen_y x/z y/z That is ba...
by hatninja
Tue Jan 03, 2017 10:19 am
Forum: Libraries and Tools
Topic: Playmat - A Mode 7 Library
Replies: 23
Views: 24034

Re: Playmat - A Mode 7 Library

It was an approximation, but i'm still surprised i didn't catch that! Sounds like it would be the case!
by hatninja
Tue Jan 03, 2017 8:08 am
Forum: Libraries and Tools
Topic: Playmat - A Mode 7 Library
Replies: 23
Views: 24034

Playmat - A Mode 7 Library

Borrowing retrotail's fast shader code, i've decided to create a library that helps the mode 7 effect become much more accessible. The mode 7 plane is well documented, but sprites were a big difficulty. After hitting that wall myself, i've finally figured it out, so i hope playmat helps you out too!...
by hatninja
Wed Dec 28, 2016 5:14 am
Forum: Libraries and Tools
Topic: 1K Asteroids Challenge
Replies: 20
Views: 12893

Re: 1K Asteroids Challenge

Just made this, more could definitely be done but i'll do that when i don't feel tired. It was really fun to make, though! Guidelines: Ship speed isn't capped, but otherwise follows perfectly. Extras: Uses delta time. 929 Bytes L=love;G=L.graphics;R=L.math.random;W,H=G.getDimensions()h="fill&qu...
by hatninja
Mon Dec 26, 2016 8:50 pm
Forum: Libraries and Tools
Topic: 1K Terminal challenge
Replies: 29
Views: 22929

Re: 1K Terminal challenge

tetris could be fine, though i'm not sure a <1K implementation is possible I don't think it's possible. I have made it to 1,223 bytes, but it seems to be around the limit before you have to start sacrificing some core features. If anybody really does want to try, then you can have a look at my try ...
by hatninja
Mon Dec 26, 2016 2:14 am
Forum: Libraries and Tools
Topic: 1K Terminal challenge
Replies: 29
Views: 22929

Re: 1K Terminal challange

ivan wrote:Any ideas for next 1K challenge?
I tried for Tetris once, it is really hard.
Nontheless, i think a clone of Asteroids or Space Invaders could be a good choice.
by hatninja
Sat Dec 24, 2016 9:06 pm
Forum: Libraries and Tools
Topic: 1K Terminal challenge
Replies: 29
Views: 22929

Re: 1K Terminal challange

Robin wrote:EDIT: wow, I've been absent on this forum for longer than I realised... sorry for necroposting everyone.
Thats alright, i actually wish these kinds of challenges went on for longer!
It was a pretty clever solution, albeit a little lame. :P