Search found 32 matches

by binji
Tue Oct 15, 2013 3:53 pm
Forum: Ports
Topic: LÖVELINESS a LÖVE Chrome Extension
Replies: 126
Views: 98541

Re: LÖVELINESS a LÖVE Chrome Extension

Why is that source attribute named love_src instead of src? Good question. Basically, LÖVELINESS can be loaded three ways: 1. <embed type="application/x-nacl" src="love_release.nmf" love_src="..."> 2. <embed type="application/x-love-game" src="...">...
by binji
Tue Oct 15, 2013 1:11 am
Forum: Ports
Topic: LÖVELINESS a LÖVE Chrome Extension
Replies: 126
Views: 98541

Re: LÖVELINESS a LÖVE Chrome Extension

This is probably going to be a "no", but is there any way to run something like LÖVELINESS inside of a webpage instead of as a full browser tab? I mean like opening it in a html-element and running it there. Actually, yes! I was going to add a demo of this, but haven't gotten around to it...
by binji
Sun Sep 22, 2013 8:22 pm
Forum: Ports
Topic: LÖVELINESS a LÖVE Chrome Extension
Replies: 126
Views: 98541

Re: LÖVELINESS a LÖVE Chrome Extension

If I were to fix this the solutions for improving performance they would be: reusing particle systems and creating them less frequently; using SpriteBatches instead of normal calls for drawing most things. Any other obvious improvements? Yep, those are good places to start. I didn't look too closel...
by binji
Sat Sep 21, 2013 6:25 pm
Forum: Ports
Topic: LÖVELINESS a LÖVE Chrome Extension
Replies: 126
Views: 98541

Re: LÖVELINESS a LÖVE Chrome Extension

LÖVELINESS does NOT like Bezier Goodness. Works for me. I took a look at your output, and it looks like it was actually failing on the "Particle System Editor" file here . I was able to get LÖVELINESS to crash now. It looks like it is failing because Particle System Editor tries to create...
by binji
Thu Sep 19, 2013 4:44 pm
Forum: Ports
Topic: LÖVELINESS a LÖVE Chrome Extension
Replies: 126
Views: 98541

Re: LÖVELINESS a LÖVE Chrome Extension

I've only noticed that The Binding of Crate Box can't reach 60FPS on my PC with LÖVELINESS I looked into this: the problem is likely that The Binding of Crate Box draws everything as separate image draw calls. I haven't tried it, but I bet switching this to use a spritebatch will improve performanc...
by binji
Sun Sep 15, 2013 8:05 pm
Forum: Ports
Topic: LÖVELINESS a LÖVE Chrome Extension
Replies: 126
Views: 98541

Re: LÖVELINESS a LÖVE Chrome Extension

so it works with google chrome, but not with chromium on linux mint Yes, this is a known issue https://github.com/binji/love-nacl/issues/17 . Linux Mint doesn't include the Native Client plugin with Chromium for some reason. It's also strange that the "test" button didn't work. That shoul...
by binji
Sun Sep 15, 2013 4:22 am
Forum: Ports
Topic: LÖVELINESS a LÖVE Chrome Extension
Replies: 126
Views: 98541

Re: LÖVELINESS a LÖVE Chrome Extension

I've just released v0.2.2 to the Chrome Web Store. It adds the ability to change the background color. :)
by binji
Wed Aug 14, 2013 8:20 pm
Forum: Ports
Topic: LÖVELINESS a LÖVE Chrome Extension
Replies: 126
Views: 98541

Re: LÖVELINESS a LÖVE Chrome Extension

After working great for a long time, LÖVELINESS stopped working completely today... Sorry, I disappeared for a bit there... too much real work to do. :D I did spend a bit of getting LÖVELINESS to work as a PNaCl plugin (which means it will work in Chrome on the open web, no Chrome Web Store require...
by binji
Sat Jun 22, 2013 7:04 pm
Forum: Ports
Topic: LÖVELINESS a LÖVE Chrome Extension
Replies: 126
Views: 98541

Re: LÖVELINESS a LÖVE Chrome Extension

Whenever I try out a .love file, I get https://love2d.org/imgmirrur/k9sgCtn.png followed by a black screen. Tested with the first example. Chromebook. You might got the wrong chrome version, try to enable chrome native client . chrome://flags/ -> Native Client -> activate or reinstall chrome. Yes, ...
by binji
Sun Jun 09, 2013 6:54 pm
Forum: Games and Creations
Topic: Untitled game about shooting falling rectangles.
Replies: 14
Views: 8172

Re: Untitled game about shooting falling rectangles.

I modified the shaders slightly so the game will run under LÖVELINESS... :)

(FYI: I changed shaders.lua to use 0.0 and 3.0 -- NaCl shaders don't like mixing floats and ints, see Modifying your shaders to work with LÖVELINESS)

Cool game, btw. :D