Search found 434 matches

by MadByte
Thu Apr 20, 2017 7:22 am
Forum: Support and Development
Topic: What program do you use to make graphics?
Replies: 13
Views: 748

Re: What program do you use to make graphics?

PyxelEdit : It's pretty straight forward and easy to use. What I love about it is the multi tile editing and it also got some useful shading options. Oh and it can visualize animations and export them directly which is pretty useful. and Gimp : because its free and works like I expect it to work :D
by MadByte
Wed Apr 19, 2017 5:19 pm
Forum: Games and Creations
Topic: Space Worm
Replies: 4
Views: 462

Re: Space Worm

after playing MadByte's airtaxi, I want to make an ingame map editor for space-worm too. Thanks for testing the game. Please do this, I love games with build in level editors. :) is there a way to kill that bird? unfortunately no, the bird cannot be killed. If I sometime (maybe in 10 years?!) conti...
by MadByte
Tue Apr 18, 2017 1:40 pm
Forum: Games and Creations
Topic: Space Worm
Replies: 4
Views: 462

Re: Space Worm

This is a solid game, I like the retro style of it.
Gets me back to the good old times I played games like Deluxe Galaga on my Amiga A1200. :D
by MadByte
Tue Apr 18, 2017 1:29 pm
Forum: Games and Creations
Topic: Bit Guy - Platformer
Replies: 4
Views: 482

Re: Bit Guy - Platformer

It's obvious that there are a couple things that may need a bit more polishing, but if this is your first LÖVE project, then you did a pretty good job. ^^ If you plan to continue working on the game I would recommand to revisit the collision code (I'm glitching through the walls sometimes) and the j...
by MadByte
Tue Mar 21, 2017 3:41 pm
Forum: Games and Creations
Topic: Arne's games now on Android
Replies: 4
Views: 510

Re: Arne's games now on Android

Thanks I dig your Airtaxi, especially the level editor. Your game is very hard :) Thanks, it's supposed to be hard and a bit more fast-paced then the original game :) In my game the level editing is done by just drawing a pixel mask in some paint program, the masks are in the source directory. The ...
by MadByte
Mon Mar 20, 2017 8:33 pm
Forum: Games and Creations
Topic: Arne's games now on Android
Replies: 4
Views: 510

Re: Arne's games now on Android

Cool, finally someone else who's working on an Space Taxi game :awesome:
by MadByte
Sun Feb 12, 2017 11:32 am
Forum: General
Topic: trying 2 set up walking animation with sprite sheets and tables. will this work?
Replies: 6
Views: 403

Re: trying 2 set up walking animation with sprite sheets and tables. will this work?

Awesome amount of effort in your answers Santos, just wanted to say that. *thumbs up*
by MadByte
Wed Jan 11, 2017 8:27 pm
Forum: Games and Creations
Topic: Loophole - 2D Puzzle Platformer
Replies: 36
Views: 6424

Re: Loophole - 2D Puzzle Platformer

Image

I was bored and created some simple art I thought could fit to your game - nice work on it, keep it up.
by MadByte
Tue Jan 03, 2017 10:56 am
Forum: Support and Development
Topic: Animation system
Replies: 3
Views: 320

Re: Animation system

xNick1 wrote:
MadByte wrote:...add support for spritebatches and different image and frames sizes...
Great, I'll read about what you just told me.
Thank you :D
I need to correct myself. I meant spritesheets, not spritebatches. Good luck!
by MadByte
Mon Jan 02, 2017 8:47 pm
Forum: Support and Development
Topic: Animation system
Replies: 3
Views: 320

Re: Animation system

You could continue by organizing your code in a more flexible way.
Put everything related into functions, add support for spritebatches and different image and frames sizes.
There is a lot you can do with it ;)