Search found 485 matches

by MadByte
Sun Apr 01, 2018 10:21 am
Forum: Games and Creations
Topic: Starseeker
Replies: 6
Views: 664

Re: Starseeker

Looking really good, well done!
To fix your Youtube link: Just put the "h47O7IS4pVE" into the bbcode.
by MadByte
Tue Mar 13, 2018 4:29 pm
Forum: Support and Development
Topic: [Hardon Collider] How to resolve collisions properly
Replies: 1
Views: 210

[Hardon Collider] How to resolve collisions properly

Hey guys, it's very likely that I'm missing something, but I can't find any good way to resolve my collisions using Hardon Collider . The collision detection part works like a charm, but I don't get how I'm supposed to "connect" the colliding shapes to my actual in-game entities in order to resolve...
by MadByte
Sun Feb 25, 2018 2:39 pm
Forum: Support and Development
Topic: Quads slow things down so much..
Replies: 23
Views: 926

Re: Quads slow things down so much..

Sorry, Off-topic
grump wrote:
Sun Feb 25, 2018 2:30 pm
I also recommend losing the shitty and snappy attitude, or people might just stop giving you advice if you keep pissing them off. Just an observation.
(Something I really need to agree with!)
by MadByte
Fri Feb 02, 2018 11:13 pm
Forum: Support and Development
Topic: Garbage collector stops the game[or probably disk access]
Replies: 24
Views: 1448

Re: Garbage collector stops the game[or probably disk access]

... Also that all is a bad sign for estimates. If improving small part of functionality from 'awful' to 'bad' takes 20 days, how many forevers it will take to improve it from 'bad' to 'playable'? I still insist on bad/broken code like doing way to many load/save calls (possibly saving/loading every...
by MadByte
Wed Jan 31, 2018 5:46 pm
Forum: Support and Development
Topic: Love2D freezing on shutdown
Replies: 9
Views: 630

Re: Love2D freezing on shutdown

Yes I am changing my library now; I actually already did it a few days ago, I just wanted to know for the future. I now begun another game which does not use Box2D (it uses practically nothing actually) and still, as soon as I add world:generate() to my love.load(), love will afterwards take ages/f...
by MadByte
Sun Jan 28, 2018 8:57 am
Forum: Support and Development
Topic: Trouble figuring out collisions for array-based maps
Replies: 3
Views: 235

Re: Trouble figuring out collisions for array-based maps

Thanks for the reply! I'm looking at the source for your example right now. I had a question about if I wanted to add actual bullet physics. Would I use something similar to map:getTile to handle bullet ricochet, impact, etc, or would I be better off using a dedicated library? Not sure what you mea...
by MadByte
Sat Jan 27, 2018 8:53 pm
Forum: Support and Development
Topic: Trouble figuring out collisions for array-based maps
Replies: 3
Views: 235

Re: Trouble figuring out collisions for array-based maps

Welcome to the forums! If you stick to grid-based movement then it's less like having collisions - its more like having movement restrictions. You can check if the target position can be entered (no tile or not walkable) and if so, move the player there. That's it. -- ... function player:move(dx, dy...
by MadByte
Sun Jan 21, 2018 9:53 am
Forum: General
Topic: Are there any ways to make openworld?
Replies: 4
Views: 699

Re: Are there any ways to make openworld?

The most obvious answer is - use chunks. Creating a chunk system is more of an advanced task and requires quite a lot of work before getting useful results. You need to know what genre you want (Platformer, Top-Down, Isometric) and if you want procedural generated chunks or handcrafted ones (or a mi...
by MadByte
Wed Jan 17, 2018 5:20 pm
Forum: Support and Development
Topic: Enemies, obstacle's, power ups, life's and health bar (help)
Replies: 11
Views: 1058

Re: Enemies, obstacle's, power ups, life's and health bar (help)

You just iterate through the second object layer. Add another loop to iterate through all layers and to update and draw your objects. Some more things I noticed: You don't indent your code. Proper line indention would make your code much more readable and easier to debug. love.graphics.draw(player.i...
by MadByte
Sat Jan 13, 2018 8:06 pm
Forum: Support and Development
Topic: Enemies, obstacle's, power ups, life's and health bar (help)
Replies: 11
Views: 1058

Re: Enemies, obstacle's, power ups, life's and health bar (help)

soo every time I do it, It just comes as an error would it be ok to just give a .zip :) p.s. im doing everything right it just says make sure main.love is at the top it is at the top I swear I suppose you mean "main.lua" ? All you have to do is selecting the files and directories in your project fo...