Search found 430 matches

by MadByte
Tue Mar 21, 2017 3:41 pm
Forum: Games and Creations
Topic: Arne's games now on Android
Replies: 4
Views: 296

Re: Arne's games now on Android

Thanks I dig your Airtaxi, especially the level editor. Your game is very hard :) Thanks, it's supposed to be hard and a bit more fast-paced then the original game :) In my game the level editing is done by just drawing a pixel mask in some paint program, the masks are in the source directory. The ...
by MadByte
Mon Mar 20, 2017 8:33 pm
Forum: Games and Creations
Topic: Arne's games now on Android
Replies: 4
Views: 296

Re: Arne's games now on Android

Cool, finally someone else who's working on an Space Taxi game :awesome:
by MadByte
Sun Feb 12, 2017 11:32 am
Forum: General
Topic: trying 2 set up walking animation with sprite sheets and tables. will this work?
Replies: 6
Views: 288

Re: trying 2 set up walking animation with sprite sheets and tables. will this work?

Awesome amount of effort in your answers Santos, just wanted to say that. *thumbs up*
by MadByte
Wed Jan 11, 2017 8:27 pm
Forum: Games and Creations
Topic: Loophole - 2D Puzzle Platformer
Replies: 36
Views: 5956

Re: Loophole - 2D Puzzle Platformer

Image

I was bored and created some simple art I thought could fit to your game - nice work on it, keep it up.
by MadByte
Tue Jan 03, 2017 10:56 am
Forum: Support and Development
Topic: Animation system
Replies: 3
Views: 251

Re: Animation system

xNick1 wrote:
MadByte wrote:...add support for spritebatches and different image and frames sizes...
Great, I'll read about what you just told me.
Thank you :D
I need to correct myself. I meant spritesheets, not spritebatches. Good luck!
by MadByte
Mon Jan 02, 2017 8:47 pm
Forum: Support and Development
Topic: Animation system
Replies: 3
Views: 251

Re: Animation system

You could continue by organizing your code in a more flexible way.
Put everything related into functions, add support for spritebatches and different image and frames sizes.
There is a lot you can do with it ;)
by MadByte
Sun Dec 04, 2016 8:19 am
Forum: Support and Development
Topic: HELP WITH TILES [THE HARD WAY NOT TILED]
Replies: 5
Views: 268

Re: HELP WITH TILES [THE HARD WAY NOT TILED]

You could check on which tile the player currently is and in which direction he (wants to) move. Before you actually move you have to check if the next tile is walkable and if not you just use the tiles x and y to prevent the player from going there.
by MadByte
Fri Nov 11, 2016 7:47 pm
Forum: General
Topic: Simple lighting solution?
Replies: 4
Views: 371

Re: Simple lighting solution?

Here is an simple example I made a while ago.
Light Test.love
(30.9 KiB) Downloaded 61 times
It uses an image and various blendmodes to draw the lights. It's not the best solution but it works.
by MadByte
Sun Nov 06, 2016 3:35 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1532
Views: 226823

Re: What's everyone working on? (tigsource inspired)

Hi guys, Finally I had enough motivation to revisualize my "Gill" Platformer graphics. This time I got a more solid idea of how the game should feel and play like. I can only hope that I keep working on it this time :/ Here is an old gif of my first graphics for the game. http://i.imgur.com/yG0XhRF....
by MadByte
Sat Nov 05, 2016 9:02 am
Forum: Support and Development
Topic: Common game translations
Replies: 93
Views: 15662

Re: Common game translations

I tried this and I think it's pretty good. It may lacks some way to comment translated lines to let other contributors know why you choose to translate it this way or what you think can be enhanced somehow etc. Also the popup window that shows the last edit by name and time is kinda annoying because...