Search found 6 matches

by ellipticaldoor
Fri Nov 13, 2015 4:57 pm
Forum: Support and Development
Topic: How to detect from an image the shape for an physic object?
Replies: 3
Views: 655

How to detect from an image the shape for an physic object?

I want use complex shapes with the 2D physics engina that love2d has, right now I onlu can use simple shapes like a circle or a square. I want to draw something like a hand in an image and when it loads the engine has to detect the shape of the object.

Is this easely achiavable?
by ellipticaldoor
Sun May 04, 2014 4:26 pm
Forum: Libraries and Tools
Topic: YESno - My first attempt as an indie game developer
Replies: 6
Views: 1442

Re: YESno - My first attempt as an indie game developer

Yeah, I agree with your comments. I have to work and study a lot more. Thanks for your opinions.
by ellipticaldoor
Sun May 04, 2014 12:44 am
Forum: Libraries and Tools
Topic: YESno - My first attempt as an indie game developer
Replies: 6
Views: 1442

YESno - My first attempt as an indie game developer

I'm developing an indie game right now using LÖVE :awesome:

This is the trailer https://www.youtube.com/watch?v=iT-l8QT-MpE

I also want to left my job so I decided to start a crowfunding campaing…

https://www.indiegogo.com/projects/yesno/
by ellipticaldoor
Thu May 16, 2013 10:01 pm
Forum: Support and Development
Topic: What is the best way?
Replies: 6
Views: 886

Re: What is the best way?

thanks!
by ellipticaldoor
Thu May 16, 2013 9:15 pm
Forum: Support and Development
Topic: What is the best way?
Replies: 6
Views: 886

Re: What is the best way?

I want to reduce the number of needed lines and use a switch statement, I don't know how to make it in LUA... :o:
by ellipticaldoor
Thu May 16, 2013 5:00 pm
Forum: Support and Development
Topic: What is the best way?
Replies: 6
Views: 886

What is the best way?

I want to optimize this code but I don´t know very much lua, what I should do? :roll: function background.draw() if player.actual_level == 0 then love.graphics.setColor(52,73,94,255) love.graphics.rectangle("fill", 0, roof, 1280, 720) love.graphics.setColor(243, 156, 18, background.alpha) love.graph...