Search found 12 matches

by wesleylucas
Wed Jul 17, 2013 2:25 pm
Forum: Libraries and Tools
Topic: [BETA][SCRIPT] Title Screen
Replies: 5
Views: 2058

Re: [BETA][SCRIPT] Title Screen

Kingdaro wrote:For this, it's relatively easy to just make them images. A library as big as frames wasn't really necessary.
Just for a title, it is really unnecessary. But if your project already use Frames, so it's a easy to config title. :)
I'm thinking about a login screen too, should I do it? :?
by wesleylucas
Tue Jul 16, 2013 10:29 pm
Forum: Libraries and Tools
Topic: [BETA][SCRIPT] Title Screen
Replies: 5
Views: 2058

Re: [BETA][SCRIPT] Title Screen

killer64 wrote:nice title screen you have there
but i can do better :D
Image
Cool bro, but the buttons are images or a LoveFrames theme?
by wesleylucas
Thu Jul 11, 2013 5:48 pm
Forum: Libraries and Tools
Topic: [BETA][SCRIPT] Title Screen
Replies: 5
Views: 2058

[BETA][SCRIPT] Title Screen

Introduction:
Just a simple Title Screen script, it's not a plug-and-play yet but I'm working on it.
Created in LÖVE 0.8.0

Screenshot:
Image

Credits:
Nikolai Resokav - Löve Frames
by wesleylucas
Sat Jun 15, 2013 6:39 pm
Forum: Support and Development
Topic: Misterious Error
Replies: 3
Views: 538

Re: Misterious Error

Thanks!!! :awesome: Someone please close the topic. :3
by wesleylucas
Sat Jun 15, 2013 12:35 am
Forum: Support and Development
Topic: Misterious Error
Replies: 3
Views: 538

Misterious Error

I was just creating a visual novel "plugin" when I tried to implement a choose option, everything was going okay until I change a variable, love just start to give weird errors saying that the variable is nil, even if I undo it's still the same!

Help please!
by wesleylucas
Sun Jun 02, 2013 2:14 pm
Forum: Support and Development
Topic: [help] Dynamically generate gradient
Replies: 8
Views: 1683

Re: [help] Dynamically generate gradient

I just converted an old script for RPG Maker: function newColor(r,g,b,a) local c = {} c.red = r c.green = g c.blue = b if a == nil then c.alpha = 255 else c.alpha = a end return c end function makeGradient(width,height,startColor,endColor) local rcalc = endColor.red - startColor.red local gcalc = en...
by wesleylucas
Sat Jun 01, 2013 12:26 pm
Forum: Support and Development
Topic: Selectable Window
Replies: 4
Views: 780

Re: Selectable Window

Certainly, but you´ll have to program it yourself. I'm guessing you need something like a Menu class that has a table that contains it's title and a subtable with options that each have a name and a callback function for when they are selected, and a control that can cycle through the active option...
by wesleylucas
Fri May 31, 2013 7:43 pm
Forum: Support and Development
Topic: Selectable Window
Replies: 4
Views: 780

Selectable Window

I was wondering if there's some way to do a Selectable Window like RPG Maker where you put the:
- Name of the Option (Ex.: 'Banana','Milk',etc)
- Function to be called when a option is selected (Ex.: function(); draw(banana); end)

?
by wesleylucas
Sun May 19, 2013 3:15 pm
Forum: Support and Development
Topic: Change window title
Replies: 4
Views: 1112

Re: Change window title

Oh, now I feel like a dumb. Anyway, I prefer to use code (love.graphics.setCaption).
Thanks.

Off: There's reputation here?
by wesleylucas
Sun May 19, 2013 1:53 am
Forum: Support and Development
Topic: Change window title
Replies: 4
Views: 1112

Change window title

Hey guys, I was trying to change the title of my game window using the config.lua, but it isn't work and doesn't give any error!

Someone know what this can be?! I'm goin' nut!!!