Search found 30 matches

by Lynesth
Tue Jun 05, 2012 9:20 pm
Forum: Support and Development
Topic: Help:gnerator level's
Replies: 17
Views: 1541

Re: Help:gnerator level's

Français Serait-ce le légendaire "French Thread" ?! :p Bon en tout cas, je suis du même avis que Roland ici. C'est vrai qu'il nous faudrait plus de détails quand à ce que tu souhaites faire exactement sinon on ne pourra pas t'aider plus que ça :) English We'll need more details to help you, though....
by Lynesth
Mon Jun 04, 2012 7:40 am
Forum: Libraries and Tools
Topic: ParticleShop
Replies: 2
Views: 780

Re: ParticleShop

Yeah I like it too, the GUI is pretty neat. It needs some more options but I think it's a very good start :D
by Lynesth
Mon Jun 04, 2012 7:20 am
Forum: Support and Development
Topic: Help improve my code ? (HardonCollider & Middleclass inside)
Replies: 13
Views: 2327

Re: Help improve my code ? (HardonCollider & Middleclass ins

Bumping to let you guys know what I finally got to. I managed the "._instance" Robin told me about with a function in main.lua called getObjectfromShape(). What needs to be done : - Make Circle Dynamics rotate when pushed by player. - Make player not walk on Rectangle Dynamics when jumping and "runn...
by Lynesth
Mon Jun 04, 2012 1:10 am
Forum: Support and Development
Topic: attempt to index global 'InputTimer2' (a nil value)
Replies: 2
Views: 499

Re: attempt to index global 'InputTimer2' (a nil value)

Hi again. (Try to keep all your demands in 1 same topic if possible, especially if it's for a similar issue) Your problem here is that your variable is called "inputTimer" and you're trying to do stuff with "InputTimer" sometimes (I'll let you find out where, shouldn't be hard). Be careful cause it'...
by Lynesth
Sun Jun 03, 2012 12:14 pm
Forum: Support and Development
Topic: attempt to index global 'inputTimer' (a number value)
Replies: 5
Views: 995

Re: attempt to index global 'inputTimer' (a number value)

Hi :)

It seems that, at first glance, those lines are missing a little something that I'm sure you'll find :

Code: Select all

inputTimer = 0
;)

Edit : ninjaed :d
by Lynesth
Sun Jun 03, 2012 12:05 pm
Forum: Support and Development
Topic: Why can I only jump once?
Replies: 6
Views: 690

Re: Why can I only jump once?

onedaysnotice wrote:also, do you know why if I change player.y + player.h to player.b, that the collision doesn't happen anymore? :S
Do you update player.b each time player.y changes ? If you don't, then I think that might just be the thing to do :)
by Lynesth
Sun Jun 03, 2012 12:01 pm
Forum: Support and Development
Topic: Help improve my code ? (HardonCollider & Middleclass inside)
Replies: 13
Views: 2327

Re: Help improving my code ?

<edit> You can't . The value that somevar points to has no reference to the instance. Of course, if you did something like this in the initialiser: a._instance = self you could use somevar._instance.x . But that is probably not what you want. This doesn't work (I think I just did it wrong but I don...
by Lynesth
Sun Jun 03, 2012 7:40 am
Forum: Support and Development
Topic: Error message: attempt to perform arithmetic on field...
Replies: 7
Views: 3541

Re: Error message: attempt to perform arithmetic on field...

Instead of cut-copy paste sections of code and assemble it would be more wise if do first the LOVE tutorials. You wouldn't later be praying for that your code mixes work. And would really learn some basics that you need for now. https://love2d.org/wiki/Category:Tutorials (Hamster tutorial is a good...
by Lynesth
Sun Jun 03, 2012 7:37 am
Forum: Support and Development
Topic: Why can I only jump once?
Replies: 6
Views: 690

Re: Why can I only jump once?

Hi ! It seems taht you simply forgot to reset player.y_vel to -600 when player is back in idle state. Which means that you just have to do that : if player.state == "jumping" then player.y = player.y + player.y_vel * dt player.y_vel = player.y_vel + gravity * dt if player.y + player.h > ground.y the...
by Lynesth
Sun Jun 03, 2012 4:34 am
Forum: Support and Development
Topic: Error message: attempt to perform arithmetic on field...
Replies: 7
Views: 3541

Re: Error message: attempt to perform arithmetic on field...

the new error is: main.lua:77: Incorrect parameter type: expected userdata. well, it's this part love.graphics.draw(player, player.x, player.y) i can't get right, i dont know how i should draw it when i do it like this. but other than that, i actually understood what you meant coffee, had too re-re...