Search found 27 matches

by Adamantos
Sun Sep 09, 2012 12:28 pm
Forum: Support and Development
Topic: How to avoid drawing map every single tick
Replies: 29
Views: 12077

Re: How to avoid drawing map every single tick

Okay.... thank you for your answer !

I will give it a try and remove the love.graphics.clear() from the love.run() function.
And to prevent flickering I have to do every draw operation atleast for two/three consecutive frames.
by Adamantos
Fri Sep 07, 2012 9:36 pm
Forum: Support and Development
Topic: How to avoid drawing map every single tick
Replies: 29
Views: 12077

Re: How to avoid drawing map every single tick

Hello there, just stumbled across this thread... I think the initial question wasn't answered ! Isn't OpenGL handling the frame buffering (double/tripple buffer) ?! So I don't really have to keep another copy of the screen in a canvas. Updating only the changed part of the screen should do the job, ...
by Adamantos
Thu May 10, 2012 5:57 am
Forum: Support and Development
Topic: Tic Tac Toe - AI (efficient algorithm?)
Replies: 17
Views: 8702

Re: Tic Tac Toe - AI (efficient algorithm?)

Here is the optimal solution for this game :)
http://xkcd.com/832/
by Adamantos
Wed May 02, 2012 10:43 pm
Forum: Support and Development
Topic: How to Protect a Resulting .Exe?
Replies: 32
Views: 14238

Re: How to Protect a Resulting .Exe?

... you could use a runtime compressor for your .exe-File.

Something like
http://upx.sourceforge.net/
by Adamantos
Fri Apr 20, 2012 12:41 pm
Forum: General
Topic: Copy Command
Replies: 7
Views: 2835

Re: Copy Command

I think, that you can access the system's clipboard by calling some commandline tools.
There is a way to do this by some native system commands under Linux / OSX:

XSEL under Linux
PBCOPY under OSX
by Adamantos
Sun Apr 15, 2012 8:03 pm
Forum: Support and Development
Topic: Problems with the hitboxes!
Replies: 3
Views: 2315

Re: Problems with the hitboxes!

... have a look
by Adamantos
Sun Apr 15, 2012 7:10 pm
Forum: Support and Development
Topic: Problems with the hitboxes!
Replies: 3
Views: 2315

Re: Problems with the hitboxes!

Hey, when you require "hitboxes" , the code inside the file is executed once. You have to put this code inside a function, e.g. function checkStartbutton() mouseX = love.mouse.getX() mouseY = love.mouse.getY() if mouseX > hitboxButtonStartLX and mouseX < hitboxButtonStartRX then if mouseY ...
by Adamantos
Sun Apr 15, 2012 2:32 pm
Forum: General
Topic: HELP!
Replies: 7
Views: 3029

Re: HELP!

Hey, actually you don't need the love.graphics.clear() -function. The screen is cleared automaticly on every cycle just before your love.draw(...) is called. So just simple draw your stuff and you're fine... So something like that: function love.draw() if screen == menu then love.graphics.draw(scree...
by Adamantos
Mon Apr 09, 2012 9:09 pm
Forum: Support and Development
Topic: Require won't work :s
Replies: 5
Views: 4219

Re: Require won't work :s

Hey,

You are causing a recursion in love.draw(), i.e. love.draw is calling itself over and over again... until there is no memory left. You are looking for the love.graphics.draw(...) funtion.

Code: Select all

function love.draw()
   love.graphics.draw(player_mob, player_x, player_y)
   ...
end
by Adamantos
Thu Mar 08, 2012 9:57 pm
Forum: Support and Development
Topic: A music equalizer visualization?
Replies: 5
Views: 7049

Re: A music equalizer visualization?

hey there, in an equilizer every single bar represents a specific frequency (or better a range, for example 220Hz-250Hz) In order to get this information you have to analyse the music on the fly. This is called "fourier transformation" (see wikipedia for more information) These calculation...