Search found 396 matches

by Luiji
Wed May 23, 2012 11:58 pm
Forum: Games and Creations
Topic: AppleWars (Demo)
Replies: 0
Views: 711

AppleWars (Demo)

I meant to tell you guys about this a long time ago, but I forgot. I taught a class recently on programming 2-D platform video games. In that class, I used a demo game I wrote called "AppleWars". It is a terrible game, but demos tiling, sprites, bounding-box collision detection and camera management...
by Luiji
Sat Apr 14, 2012 11:46 pm
Forum: General
Topic: DRM distribution (yeurgh!).. but how?
Replies: 9
Views: 2353

Re: DRM distribution (yeurgh!).. but how?

I believe that you only need to use Steamworks if you plan on implementing achievements/multiplayer through Steam. DRM is implemented where each binary is custom-built for each user with code that prevents it from running on the wrong accounts or some such, IIRC, which means you might, like, have to...
by Luiji
Sun Sep 12, 2010 3:50 am
Forum: Support and Development
Topic: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-
Replies: 32
Views: 3714

Re: Can't install in Ubuntu 10.10

Robin wrote:Oh, boy. The excitement is killing me. [c olor=#D0FFFF]Or it might just be Luiji getting off-topic again...[/color]
ROFL
*Goes to bathroom and cries.*
by Luiji
Sun Sep 12, 2010 3:45 am
Forum: General
Topic: Oh Hey, Thanks Apple
Replies: 13
Views: 1762

Re: Oh Hey, Thanks Apple

Mouse mapping is how Allegro does it and it works quite well.
by Luiji
Sat Sep 11, 2010 6:47 pm
Forum: General
Topic: Oh Hey, Thanks Apple
Replies: 13
Views: 1762

Re: Oh Hey, Thanks Apple

As other engines do, we should map love.mouse as taking each extra finger as a different mouse button. (Based on order of clicks not on some weird finger type detector.)
by Luiji
Mon Sep 06, 2010 6:43 pm
Forum: Games and Creations
Topic: "Terus" project (tech demo 2)
Replies: 38
Views: 7908

Re: "Terus" project teaser (new vid and pics)

Looks pretty cool.
by Luiji
Sun Sep 05, 2010 10:09 pm
Forum: Libraries and Tools
Topic: My own action adventure engine
Replies: 61
Views: 10157

Re: Action adventure game map test

You know, you could have your player get bigger at certain points (sort of like Mario but in a lesser extent) so that certain paths can only be taken when small. You could have some sort of shrinking totem or something.
by Luiji
Sun Sep 05, 2010 10:05 pm
Forum: Support and Development
Topic: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-
Replies: 32
Views: 3714

Re: Can't install in Ubuntu 10.10

NEXT TWO WEEKS!? YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA--*takes a moment to breathe*--AAAAAAAAAAAAAAAAAAAA...
by Luiji
Sun Sep 05, 2010 5:01 pm
Forum: Libraries and Tools
Topic: My own action adventure engine
Replies: 61
Views: 10157

Re: Action adventure game map test

You should have it so that characters when pushing against the wall in a certain range for a doorway it slides them into it so nobody gets frustrated. I think Jasaco's RPG engine thing does that, now, so you might want to check it out and steel some code.
by Luiji
Fri Sep 03, 2010 10:59 pm
Forum: Support and Development
Topic: Blank Images
Replies: 7
Views: 1068

Re: Blank Images

This bug is REALLY annoying. Maybe LOVE should autopad graphics. In fact, I'm going to post a feature request!