Search found 26 matches

by Deltise
Fri Jun 14, 2013 10:33 pm
Forum: Libraries and Tools
Topic: Simple Timers Kit
Replies: 0
Views: 1608

Simple Timers Kit

This is a decent Timers Library for beginners
Has 3 timers that can operate independent of one another.
It's rather simple and I made it in a few minutes.
I just thought I'd share.

EDIT: Ignore the example in the actual Timers script, look at the main.lua

Learn more in the .zip
by Deltise
Fri Jun 14, 2013 9:35 pm
Forum: Support and Development
Topic: Error in Collision Detection
Replies: 3
Views: 2229

Re: Error in Collision Detection

This doesn't do what you think it does, when a bullet hits an enemy, it removed the bullet, and then possibly the enemy, and then it checks the rest of the enemies against the same index, which was the previous bullet (or nil). Here's a simple diagram: * Test Bullet 1 against Enemy 1 * Test Bullet ...
by Deltise
Fri Jun 14, 2013 9:11 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1009232

Re: Avatars: OBEY!

Ina ll honesty, when I browsed the forums after signing up, seing all the "OBEY" pictures made me think I accidentally joined some programmer cult... I was actually concerned as to what i got myself into. Don't even dare to question the allmighty Lövitron! You promised us your firstborn c...
by Deltise
Fri Jun 14, 2013 9:10 pm
Forum: Support and Development
Topic: Error in Collision Detection
Replies: 3
Views: 2229

Error in Collision Detection

I'm trying to run a collision detection between an entity and a bullet but I keep getting this error: The game worked fine before I implemented the bullet Collide function, and all prior errors regarding the bulletCollide function have been resolved easily. But I am simply confused as to why this er...
by Deltise
Thu Jun 13, 2013 11:54 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1009232

Re: Avatars: OBEY!

Ina ll honesty, when I browsed the forums after signing up, seing all the "OBEY" pictures made me think I accidentally joined some programmer cult... I was actually concerned as to what i got myself into.
by Deltise
Thu Jun 13, 2013 11:46 pm
Forum: Support and Development
Topic: Game Obfuscation
Replies: 38
Views: 15015

Re: Game Obfuscation

You could run through your code, make 2 copies of the game, and then make all your variables and function names miscallaneous numbers and letters, and in a second copy use comments to annotate which function is which so that you may edit your 'encrypted' code with a bit more ease. Changing your vari...
by Deltise
Thu Jun 13, 2013 11:42 pm
Forum: Games and Creations
Topic: Metanet Hunter! (1.1 is out!)
Replies: 25
Views: 13976

Re: Metanet Hunter (Exhibition Out!)

Very Awesome Indeed
by Deltise
Thu Jun 13, 2013 10:04 pm
Forum: Support and Development
Topic: Map collision...?
Replies: 6
Views: 2652

Re: Map collision...?

https://github.com/kikito/love-tile-tutorial That's where I learned tile collisions, and then once I finished that tutorial I added collions with this: (Includes Player Movement, Slowtiles, and Exit Tiles) player.height = 19 player.width = 19 collideTiles = { -- This function Dictates Wall Collision...
by Deltise
Thu Jun 13, 2013 7:49 pm
Forum: Support and Development
Topic: [Not Solved] Bullets Collide With Entities?
Replies: 12
Views: 7681

Re: Bullets Collide With Entities?

I have two tables now, and both the bullets and the entities are created in similar ways, in by which they are made from objects and created using their correspond create functions. Currently the bullet goes through the enemies like their nothing, but I want to detect collisions between the bullet a...