Search found 59 matches

by chezrom
Thu Jul 03, 2014 3:16 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1489013

Re: What's everyone working on? (tigsource inspired)

@Roland In fact the distance formula is the manhatan distance between the current and target point, multiplied by a factor that favored the fact that the current point is aligned with the start and target point. "cross" is in fact the cross product or determinant of two vectors : current t...
by chezrom
Mon Jun 30, 2014 6:28 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1489013

Re: What's everyone working on? (tigsource inspired)

coding another mandelbrot set explorer ...
mandelbrot_ex1.jpg
mandelbrot_ex1.jpg (38.7 KiB) Viewed 3384 times
by chezrom
Mon Jun 09, 2014 11:19 am
Forum: General
Topic: Collaborative Coding Horror Experiment
Replies: 19
Views: 7994

Re: Collaborative Coding Horror Experiment

Err ... your last modification breaks one of your rules : you have deleted existing code. The solution to avoid the remove of the line and the recreation of player instance is to add a parameter to Player, that can be nil, and is an already existing instance (we modify x and y and return) . It's cra...
by chezrom
Sun Jun 08, 2014 8:19 pm
Forum: Games and Creations
Topic: [DEMO] Parallel worlds
Replies: 1
Views: 2817

[DEMO] Parallel worlds

Hello to all ! Here is a demo of several things I want to test : noise generation to generate planets & cloud basic sprite animation shader for shading collision library "HardOnCollisionner" attempt to do a small GUI Basically the demo shows some generated earth bouncing each other. Yo...
by chezrom
Wed Mar 26, 2014 11:43 pm
Forum: Libraries and Tools
Topic: [DEMO] Noise wave explorer
Replies: 2
Views: 2412

Re: [DEMO] Noise wave explorer

alberto_lara wrote:I did it and... wow I feel like acid hit me.
Oups, sorry. It's in fact a collection of thingsthat I think to reuse for future games.
The GUI is a quick & dirty code, it is only here to avoid a long list of key commands that I must display on the screen.
by chezrom
Wed Mar 26, 2014 8:54 pm
Forum: Libraries and Tools
Topic: [DEMO] Noise wave explorer
Replies: 2
Views: 2412

[DEMO] Noise wave explorer

Hello ! At this post http://love2d.org/forums/viewtopic.php?f=5&t=77506, I have replied a small example of displaying color wave computed with the love.math.noise function. I have coded more and more and then I post this demo in a separate post. To avoid "key orgy" syndrom I've coded a...
by chezrom
Sat Mar 22, 2014 11:00 pm
Forum: Libraries and Tools
Topic: Random Noise-y Moving Things [ADDED HEX]
Replies: 6
Views: 4162

Re: Random Noise-y Moving Things [ADDED MAPGEN]

Thank you Germanunkol for your feedback. I do another version of this "color points" with new display modes and choice of the number of "noise octaves" (between 1 and 4), in a "bar" that appear at the top of the widow when the mouse is near the top (as the task bar of w...
by chezrom
Sat Mar 22, 2014 1:29 am
Forum: Libraries and Tools
Topic: Random Noise-y Moving Things [ADDED HEX]
Replies: 6
Views: 4162

Re: Random Noise-y Moving Things [ADDED 2 MORE]

Nice, I like it. For particles, you can place points at random, not in a grid. We need a random distribution that seems "natural" and in this case, it is a "blue noise". (https://en.wikipedia.org /wiki/Blue_noise#Blue_noise or http://www.redblobgames.com/articles/noise/introducti...
by chezrom
Tue Mar 18, 2014 9:44 pm
Forum: Libraries and Tools
Topic: A little demo of love.math.noise function
Replies: 5
Views: 3417

Re: A little demo of love.math.noise function

Thank you for your feedbacks and advice. I don't think to use another dimension, thank micha, but the problem is that noise computation because slower (not so critical as for perlin noise, because simplex has been created to avoid explosion of computation time when the number of dimension increases)...
by chezrom
Tue Mar 18, 2014 10:42 am
Forum: Games and Creations
Topic: cyberdekay (7DRL 2014)
Replies: 5
Views: 4216

Re: cyberdekay (7DRL 2014)

I also love the artstyle :crazy: . The game is a little hard to understand, but it's funny. The explanations are little cryptic , what I understand : program/memory slot with a lock is encrypted and the number is the number of layer. Decrypt program (only one use, else too easy I suppose) remove one...