Search found 35 matches

by Grubby
Wed Aug 19, 2015 10:30 pm
Forum: Libraries and Tools
Topic: LoveDebug - A whole new way of debugging your game
Replies: 28
Views: 49195

Re: LoveDebug - A whole new way of debugging your game

Curious... Unofficial 1.4.0 is quite a spred from official 1.1.5. So why is this always tagged as ""unofifical"" when clearly the ""official" code from 1.1.5 isn't likely to work with a modern version of L2d? I'd imagine that when L2d hits the 1.0 release things ar...
by Grubby
Mon Aug 10, 2015 11:15 pm
Forum: Support and Development
Topic: Controlling Love.Draw... Possible?
Replies: 9
Views: 3882

Re: Controlling Love.Draw... Possible?

Thanks guys!

Now why is it every time I ask a question in these forums I get pretty much the same answer?

"Don't do what you are planning to do because the gains you get won't be worth it..."

Of course, I generalize. Premature optimization? Whats that? Heh!
by Grubby
Thu Aug 06, 2015 3:29 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 411324

Re: "Questions that don't deserve their own thread" thread

Develop games for what target resolution? The title says it all. What resolution do most of you target? Do you shoot for widescreen 16:9/16:10 -> (1280x720 or 1920x1080) or do you go for 4:3 -> (1024x768 or 1280x1024) I'd assume by default, that most modern monitors cater to widescreen. Just curious...
by Grubby
Thu Aug 06, 2015 3:22 pm
Forum: Support and Development
Topic: Controlling Love.Draw... Possible?
Replies: 9
Views: 3882

Controlling Love.Draw... Possible?

It might be silly, but I was playing Kerbal Space Program and noticed a setting in the graphics options labeled "Vsync:Every second Vblank". So this gots me to thinkin about L2d and my factory simulation. In my sim, love.draw() has two particular functions of concern. One for animations an...
by Grubby
Fri Jul 24, 2015 1:35 am
Forum: General
Topic: ZeroBrane Studio Lua IDE v0.95 is out
Replies: 7
Views: 4992

Re: ZeroBrane Studio Lua IDE v0.95 is out

@Grubby, I pushed the change to the repository that should enable this; you can get the updated version from the master branch (https://github.com/pkulchenko/ZeroBraneStudio), or take the last commit and apply it to your current version (plus use the configuration setting from the previous message)...
by Grubby
Tue Jul 21, 2015 11:35 pm
Forum: General
Topic: ZeroBrane Studio Lua IDE v0.95 is out
Replies: 7
Views: 4992

Re: ZeroBrane Studio Lua IDE v0.95 is out

Since I don't know of any other ZB forum I thought I'd ask this here. My problem may not be a big deal to some, but it gets on my nerves pretty quick. Is there a setting to fix or extend the indent guides on blank/empty lines? Notice the following: ZB Indent Guides: ZB_ig.png SciTe Indent Guides: Sc...
by Grubby
Thu Jul 16, 2015 1:35 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353016

Re: Löve Frames - A GUI Library

Is there a way to place an object without a parent frame? Or maybe put down a frame that is not visible? I also have a problem where I set the initial state, and everything for that state works perfectly until i call SetState again to change it, in which case it stops drawing anything for loveframe...
by Grubby
Thu Jun 25, 2015 8:05 pm
Forum: Support and Development
Topic: Help with procedurally generated cities.
Replies: 6
Views: 2636

Re: Help with procedurally generated cities.

I thought twice about doing this, but I have to point out that 'Cataclysm DDA' has been my dark secret addiction since long before 0A. Despite its initial hiccups and the fact its roguelike with almost no graphics to speak of, it proves a game/simulation doesn't need a high powered 3d engine to do t...
by Grubby
Thu Jun 25, 2015 7:50 pm
Forum: Support and Development
Topic: Opinions - Methods for proper debugging and/or profiling lua
Replies: 3
Views: 3678

Re: Opinions - Methods for proper debugging and/or profiling

Huge thanks to those who mentioned Zerobrane as a debugger. Looks like a pretty good editor to boot. First editor yet that helped me out from the get-go. After playing around with the config, I finally loaded in some of my project files. Sure enough, ZB flagged a bunch of index variables as global w...
by Grubby
Thu Jun 25, 2015 7:32 pm
Forum: Support and Development
Topic: Is something wrong with lg.rectangle?
Replies: 8
Views: 3467

Re: Is something wrong with lg.rectangle?

Well, I suppose I could have worded my reply a bit better. I highly appreciate most of you -1 trying to calmly set this newbie straight. I get it now. There are some technical issue to deal with for which I don't truly understand. And there has indeed been a bunch of discussions on this topic elsewh...