Search found 22 matches

by immakinggames
Tue May 17, 2016 2:12 pm
Forum: Support and Development
Topic: [SOLVED] source:setPosition() not panning left/right channels properly?
Replies: 3
Views: 553

Re: source:setPosition() not panning left/right channels properly?

I see, setting love.audio.setPosition(0, 1, 0) in love.load() appears to make this work properly now.

Thanks!
by immakinggames
Tue May 17, 2016 2:02 pm
Forum: Support and Development
Topic: [SOLVED] source:setPosition() not panning left/right channels properly?
Replies: 3
Views: 553

[SOLVED] source:setPosition() not panning left/right channels properly?

mySound:setPosition(-0.0001,0,0) audio only comes from left speaker. mySound:setPosition(0.0001,0,0) audio only comes from right speaker. No matter what value I put in, anything less than zero results in sounds only coming from the left speaker and anything greater than zero results in sounds only ...
by immakinggames
Sun May 15, 2016 12:52 am
Forum: Support and Development
Topic: [SOLVED] Controller Inputs While Window Is Unfocused?
Replies: 2
Views: 650

Re: Controller Inputs While Window Is Unfocused?

slime wrote:LÖVE's APIs don't have a way to natively do this, but you can use the FFI to enable it: https://bitbucket.org/rude/love/issues/ ... t-14550714
This worked perfectly, thank you!
by immakinggames
Sat May 14, 2016 2:50 pm
Forum: Support and Development
Topic: [SOLVED] Controller Inputs While Window Is Unfocused?
Replies: 2
Views: 650

[SOLVED] Controller Inputs While Window Is Unfocused?

So I want to be able to detect controller buttons and hats while the window is unfocused. My game requires you to be out of focus a lot of the time consulting a separate .pdf as you play, and it looks like currently the engine cannot support this at all? I do NOT need this for keyboard, only for con...
by immakinggames
Tue Jul 28, 2015 5:35 pm
Forum: Support and Development
Topic: canvas and love.graphics.translate not functioning properly?
Replies: 1
Views: 538

canvas and love.graphics.translate not functioning properly?

In love.draw() love.graphics.push() love.graphics.setCanvas(canvas) love.graphics.translate(10, 10) randomCanvas = love.graphics.newCanvas() love.graphics.setCanvas(randomCanvas) love.graphics.draw(coolImage) love.graphics.setCanvas(canvas) love.graphics.draw(randomCanvas) love.graphics.draw(coolIma...
by immakinggames
Sun Jun 28, 2015 4:44 am
Forum: Support and Development
Topic: Maintain Aspect Ratio When Resizing Window?
Replies: 1
Views: 779

Maintain Aspect Ratio When Resizing Window?

Image

I want to be able to keep the original aspect ratio of my project with a window that is resizeable.

TLFres seems really outdated and I can't get it to work. Is there any quick (or built-in) solution to this?
by immakinggames
Sat Mar 28, 2015 1:46 pm
Forum: Support and Development
Topic: framerate Stutter with vsync (with possible solution?)
Replies: 3
Views: 1004

Re: framerate Stutter with vsync (with possible solution?)

realtime online multiplayer with physics.
by immakinggames
Wed Mar 25, 2015 12:26 pm
Forum: Support and Development
Topic: framerate Stutter with vsync (with possible solution?)
Replies: 3
Views: 1004

framerate Stutter with vsync (with possible solution?)

So I've noticed that even the simplest of projects run into micro stutter (fullscreen and windowed) when vsync is on with my Windows 8 machine. I've tested projects with FRAPS to confirm this is a real issue and not something wonky with getFPS or anything. Unfortunately this is a big problem for me ...
by immakinggames
Wed May 28, 2014 9:38 pm
Forum: Support and Development
Topic: External DLL load in 0.9.1
Replies: 0
Views: 684

External DLL load in 0.9.1

Hi,

I'm trying to load in a .dll in LOVE and I error out all the time. Here it is trying to load from the directory of main.lua

Code: Select all

 
require("myDLL")
I found this topic, but it's dead and never really answered the problem:
viewtopic.php?f=4&t=9367

any help?
by immakinggames
Thu Mar 06, 2014 10:41 pm
Forum: Support and Development
Topic: "Arcade Pad (Street Fighter IV FightPad)" with love.joystick
Replies: 11
Views: 3468

Re: "Arcade Pad (Street Fighter IV FightPad)" with love.joys

Just confirmed, all drivers are up to date (just updating xbox controller drivers as suggested here ). Here are some of the examples of people having trouble with Big Picture and these Madcatz sticks (although they have no problem with games themselves): link1 link2 does LOVE use the most up to date...