Search found 11 matches

by danlthemanl
Sat Feb 11, 2012 6:35 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1499430

Re: What's everyone working on? (tigsource inspired)

Working on a rouge-like. Love2D makes things so fast!
XTvZd.png
XTvZd.png (151.46 KiB) Viewed 280 times
Kzps1.png
Kzps1.png (183.68 KiB) Viewed 280 times
by danlthemanl
Sat Dec 24, 2011 8:37 am
Forum: Support and Development
Topic: really basic AI
Replies: 2
Views: 2298

Re: really basic AI

I love your pixel art! :awesome:
by danlthemanl
Sun Oct 09, 2011 7:14 am
Forum: General
Topic: Indie Cookie, helping out indie devs get noticed.
Replies: 5
Views: 2905

Re: Indie Cookie, helping out indie devs get noticed.

Someone slap me.
*Shlap!*
by danlthemanl
Thu Oct 06, 2011 8:23 pm
Forum: General
Topic: Indie Cookie, helping out indie devs get noticed.
Replies: 5
Views: 2905

Indie Cookie, helping out indie devs get noticed.

Hey guys, I've been keeping an eye on this forum for a few months and and attempted to make some games with LOVE2D, but never made anything worth mentioning. So I've made a new website to review and help indie game developers get their games out there! Check it out! http://indiecookie.com Also if yo...
by danlthemanl
Tue Jun 21, 2011 4:08 am
Forum: Support and Development
Topic: Tearing my hair out over collision
Replies: 4
Views: 2518

Re: Tearing my hair out over collision

thank you, that fixed my problem! You lifesaver you! :ultrahappy:
by danlthemanl
Tue Jun 21, 2011 12:54 am
Forum: Support and Development
Topic: Tearing my hair out over collision
Replies: 4
Views: 2518

Tearing my hair out over collision

I'm trying to collide my character with a table of boxes. I'm using the box collision shown in the wiki. I can get it to work without the else statement. But when I add it, collision doesn't happen. Works but won't unCollide for i = 1, table.getn(level.boxes) do if CheckCollision(player.pos.x, playe...
by danlthemanl
Thu Jun 16, 2011 12:23 am
Forum: Support and Development
Topic: Polygon Collision?
Replies: 8
Views: 3734

Polygon Collision?

I'm implementing a collision system into my Level editor, I have rectangle collision all done, but I can't figure out how polygon collision could possibly work. Is this built into Love2d? Is there an module or api that does this for me? or is it easy to implement that I just haven't thought of?

help!
by danlthemanl
Wed Jun 15, 2011 6:18 pm
Forum: General
Topic: Hello World!
Replies: 3
Views: 2176

Re: Hello World!

Are you going to post in the Projects & Demos section when complete?
Thanks, I sure will post it for everyone to use.
by danlthemanl
Wed Jun 15, 2011 6:05 am
Forum: General
Topic: Hello World!
Replies: 3
Views: 2176

Hello World!

Hey guys, I've been watching the Love2d project for a while, but now am really starting to love it. I just thought I'd say hi, since I'm new to the forum and working with Love and Lua for min main projects from now on. Lua is such a nice language. It's so simple. I come from a Java/C# background, co...
by danlthemanl
Sun Jan 02, 2011 1:43 am
Forum: Support and Development
Topic: Moving sprite toward mouse
Replies: 5
Views: 3142

Re: Moving sprite toward mouse

I'm still not getting it. Whatever I do the sprite always moves in an angle, i can't get it to move toward the mouse! this is what i have: -- In load PlayerX = 400 PlayerY = 300 PlayerVel = -0.2 if love.mouse.isDown("l") then mouseX = love.mouse.getPosition(x) mouseY = love.mouse.getPositi...