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- Wed Jun 09, 2010 4:19 am
- Forum: Support and Development
- Topic: OpenGL texture format
- Replies: 1
- Views: 696
Hello, Would it be possible for us to specify the texture's format for loading pictures? That way, we could optimize memory depending on our pictures format (I'm using 8 bits picture, so I could save a lot of memory using another format than RGBA8). Something like love.graphics.setTextureFormat(Text...