Search found 23 matches

by Chucknorrisaurrus
Wed Jun 16, 2010 8:06 pm
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 68414

Re: My Adventure Game Engine (NEW DEMO ON PAGE 18! 6/10/10)

lol, it seems that every programmer has their fair share of bugs ^^
Good to know you're still working on it though. Good luck!
by Chucknorrisaurrus
Tue Jun 15, 2010 3:24 am
Forum: Support and Development
Topic: My tiles were flipped vertically.
Replies: 4
Views: 849

My tiles were flipped vertically.

I was looking at the tutorial for how to make tile-based scrolling , and long story short, when I uploaded my tiles and started the project up, all of the my tiles were upside down! http://hosting11.imagecross.com/image-hosting-38/7676tiles.jpg I checked the forums to see if there's anything on this...
by Chucknorrisaurrus
Mon Jun 14, 2010 3:55 am
Forum: General
Topic: Helper/Utility Function Collection
Replies: 10
Views: 1329

Re: Helper/Utility Function Collection

Yeah, tuts for more advanced subjects.
by Chucknorrisaurrus
Mon Jun 14, 2010 1:58 am
Forum: General
Topic: Helper/Utility Function Collection
Replies: 10
Views: 1329

Re: Helper/Utility Function Collection

There is an examples.love for the basics of LOVE, but it would be nice to have a collection of helpful tutorials or something of that nature.
by Chucknorrisaurrus
Sun Jun 13, 2010 10:46 pm
Forum: Games and Creations
Topic: PedoBEar Attacks 0.2
Replies: 8
Views: 1453

Re: PedoBEar Attacks 0.2

Image Now I'm all confused and stuff.
by Chucknorrisaurrus
Sun Jun 13, 2010 9:30 pm
Forum: Games and Creations
Topic: PedoBEar Attacks 0.2
Replies: 8
Views: 1453

Re: PedoBEar Attacks 0.2

The link does lead to Anyhub.
by Chucknorrisaurrus
Sun Jun 13, 2010 9:17 pm
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 68414

Re: My Adventure Game Engine (NEW DEMO ON PAGE 18! 6/10/10)

Doesn't this mean that I will have to insert like 1,000 collision checks by hand!?!! Surely there must be an easier way? :shock:
by Chucknorrisaurrus
Sun Jun 13, 2010 3:05 am
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 68414

Re: My Adventure Game Engine (NEW DEMO ON PAGE 18! 6/10/10)

Oh, I see, what this is doing is making a virtual field that is 100 blocks across and 100 blocks high, which you can use to fill in with strings or integers which can then be used to trigger events and such. This language is already teaching me more than any other language has! Thanks, I'm going to ...
by Chucknorrisaurrus
Sun Jun 13, 2010 1:38 am
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 68414

Re: My Adventure Game Engine (NEW DEMO ON PAGE 18! 6/10/10)

[ten minutes later] :ultrashocked: :ultrashocked: :ultrashocked: I get the gist of what you're saying, but I"m going to have to learn how to make multidimensional arrays, which are either a table of some sort or something else that is probably obvious but I cannot currently understand because I have...
by Chucknorrisaurrus
Sat Jun 12, 2010 9:41 pm
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 68414

Re: My Zelda style adventure engine (DEMO NOW AVAILABLE)

@ Jasoco,

What's the method behind creating the map and creating collision detection with certain tiles?