Search found 19 matches

by andrew.207
Sun Jan 26, 2014 9:37 pm
Forum: Libraries and Tools
Topic: Simple platformer AI test
Replies: 4
Views: 3894

Re: Simple platformer AI test

Rofl I've never heard of Jump n' Bump, but I suppose it is similar to that game. It was meant to be more of a Super Mario War clone, but doesn't really matter. Good to have some constructive feedback. I intend to have players bumping each other from all edges, with a top edge / bottom edge bump (jum...
by andrew.207
Sun Jan 26, 2014 6:09 am
Forum: Libraries and Tools
Topic: Simple platformer AI test
Replies: 4
Views: 3894

Simple platformer AI test

Hi friends, I'm trying to make some sort of AI for a basic platformer. Essentially what the AI is trying to do is jump on the player's head. My code so far is horrifyingly convoluted and ugly, but it works. It will be cleaned up eventually. I'm just posting it here hoping to get some feedback on how...
by andrew.207
Thu Jan 09, 2014 8:04 pm
Forum: Games and Creations
Topic: 120min challenge - Fox and Chick
Replies: 9
Views: 4972

Re: 120min challenge - Fox and Chick

I modified it so you can restart using the R button.

So you can keep restarting until all the foxes spawn for away from you :3
by andrew.207
Mon Jan 06, 2014 3:07 am
Forum: Games and Creations
Topic: card match
Replies: 2
Views: 1697

Re: card match

cool post
by andrew.207
Sun Jan 05, 2014 11:03 am
Forum: Libraries and Tools
Topic: Moving from one point to another with acceleration and...
Replies: 2
Views: 2761

Re: Moving from one point to another with acceleration and..

This seems to fit your description. Here . Getting error "Sorry, the board attachment quota has been reached." when I try to attach, please excuse dropbox link. I accomplished what you asked for by accelerating until the block is half way between the origin and the destination, and then de...
by andrew.207
Sat Jan 04, 2014 8:56 am
Forum: Libraries and Tools
Topic: Platformer Skeleton in LOVE
Replies: 1
Views: 1774

Platformer Skeleton in LOVE

Hey guys, I made a fairly simple platformer skeleton. I did this tutorial a while when I was learning love, this is based loosely on that code (that's why the colours are the same). I rewrote most of it, now it handles collisions, has a nice smooth camera and plays and feels nicer. It's basic, but i...
by andrew.207
Wed Oct 30, 2013 8:27 pm
Forum: Games and Creations
Topic: PonGee! - My first game!
Replies: 4
Views: 4022

Re: PonGee! - My first game!

Particles are awesome! Big points for that. I also like the line that shows where the ball is going to go, good idea.
by andrew.207
Wed Oct 30, 2013 8:20 pm
Forum: Games and Creations
Topic: Planets and Gravity
Replies: 6
Views: 4524

Re: Planets and Gravity

No worries, here you go. It doesn't run off Newton's gravitational constant, it runs off whatever number you type in. I picked 80,000, not sure why.

Seems to work ok, the only awkward part was setting the initial velocities so they didn't just whack into each other.
by andrew.207
Wed Oct 30, 2013 2:37 am
Forum: Games and Creations
Topic: Planets and Gravity
Replies: 6
Views: 4524

Planets and Gravity

Hey guys, I saw a cool gif the other day (friend posted it on FB) and decided to write a simple gravity thing that works across multiple planets. http://fc08.deviantart.net/fs70/f/2013/281/1/6/boom_01_by_crylar-d6po6pc.gif The math is pretty basic, essentially each planetling grabs the nearest plane...
by andrew.207
Tue Jun 25, 2013 12:31 am
Forum: Support and Development
Topic: Regarding variable names within a loop
Replies: 5
Views: 3654

Re: Regarding variable names within a loop

It's for gibbing. Basically it drawn each limb of the object with its own X Y and sends them apart based on what caused it. I kinda figured one "object" with a larger set of coordinates was better than mutliple objects becuase memory.