Search found 3 matches

by Paco604
Tue Jun 11, 2013 6:18 pm
Forum: Support and Development
Topic: [SOLVED] Timed Drawing of an Object from the Top Down
Replies: 7
Views: 3515

Re: [Unsolved] Timed Drawing of an Object from the Top Down

@RedHot I thought about that too, where I can just draw rows of the menu and each one is delayed. But that just seems needlessly complicated. Especially since I counted 14 different menu sizes in my battle screen alone. Splitting each one into rows then drawing each one is too much of a headache. I ...
by Paco604
Tue Jun 11, 2013 4:43 pm
Forum: Support and Development
Topic: [SOLVED] Timed Drawing of an Object from the Top Down
Replies: 7
Views: 3515

Re: Timed Drawing of an Object from the Top Down

The battles in this video show what I'm talking about: qs5ZRJnAbKY When a menu is called, it sort of scrolls down as it's drawn. Then when it's dismissed, it scrolls back up. It looks like the menus are completely rendered, since the text is already drawn as the animation scrolls down, but the progr...
by Paco604
Tue Jun 11, 2013 3:53 pm
Forum: Support and Development
Topic: [SOLVED] Timed Drawing of an Object from the Top Down
Replies: 7
Views: 3515

[SOLVED] Timed Drawing of an Object from the Top Down

***Solved this. I wasn't closing the stencil function. I'll post up an update a little later on for anyone else in the future who might have similar problems.*** I'll try to be brief and with no links so I won't get disapproved again. :crazy: Okay, I want to create an affect like the earlier Final ...