Search found 29 matches

by IndieLöver
Fri Aug 05, 2016 10:17 am
Forum: General
Topic: Would anyone be interested to collaborate on a project?
Replies: 6
Views: 1226

Re: Would anyone be interested to collaborate on a project?

Oh and here's a Ludum Dare Project I made with a few friends of mine: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=38975 You control a spaceship with nothing but text commands. And, here's a a video of a group project I made in school using UNITY. A bit offtopic, I know, but some of ...
by IndieLöver
Fri Aug 05, 2016 10:10 am
Forum: General
Topic: Would anyone be interested to collaborate on a project?
Replies: 6
Views: 1226

Re: Would anyone be interested to collaborate on a project?

To mention some other prototypes I've been tinkering with: -Text adventures. Just the syntax and understanding commands and stuff, I'm not much of a storyteller, really. If someone would handle the writing stuff I wouldn't mind making a proper one though. -I had this one project that was to be a som...
by IndieLöver
Fri Aug 05, 2016 10:04 am
Forum: General
Topic: Would anyone be interested to collaborate on a project?
Replies: 6
Views: 1226

Re: Would anyone be interested to collaborate on a project?

Well to start, here's where I abandoned Gorewörm, a local multiplayer fighting game prototype. To control, use arrow keys and wasd. Controllers should work too, if they are plugged in when the game starts. Haven't looked at the code in a couple of months, and were I to do so, I assume I'd find a lot...
by IndieLöver
Thu Aug 04, 2016 10:37 pm
Forum: General
Topic: Would anyone be interested to collaborate on a project?
Replies: 6
Views: 1226

Would anyone be interested to collaborate on a project?

Greetings fellow lövers, Now, I've been using Löve for about five years. During this time, I've made countless small prototypes, no fully fleshed out games though. However, I don't see that all this time was wasted. I feel that, at this point, I have a pretty solid grasp on game design and the Lua l...
by IndieLöver
Fri Jul 08, 2016 11:23 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 497887

Re: What's everyone working on? (tigsource inspired)

I started working on a.. collectible hex-based mech building card game? Though, haven't been making much progress as of late, as I fractured my left collarbone week and a half ago when I fell with my bike. The surgery was three days ago and it went fine, so there's really nothing stopping me from co...
by IndieLöver
Sun Dec 13, 2015 1:09 pm
Forum: Support and Development
Topic: Menu Controls In A Multiplayer Game?
Replies: 0
Views: 470

Menu Controls In A Multiplayer Game?

Hi, This is not a question about programming, but rather, design. I'm making a 2-4 player deathmatch type of thing, where each player controls their own character either by their keyboard controls or a controller. Now I've come to a small design problem: how should the menus be operated? Should I ma...
by IndieLöver
Fri May 29, 2015 11:11 am
Forum: General
Topic: Teaching LÖVE
Replies: 14
Views: 2572

Re: Teaching LÖVE

Thanks everyone! :nyu:

There's also the question of libraries: Would it be better to give them some libraries to work with (for collisions and/or camera perhaps) or should we teach them simple ways to do everything by themselves? What do you think?
by IndieLöver
Wed May 27, 2015 7:50 am
Forum: General
Topic: Teaching LÖVE
Replies: 14
Views: 2572

Teaching LÖVE

Hi, I'm going to teach a group of 11-15 years old youngsters to program a small game in LÖVE. This happens during a 3-day summer camp, and there will be about 6-hours of teaching per day, the kids will spend rest of the camp swimming, eating grill-food and doing other summer camp-ish stuff. I have a...
by IndieLöver
Tue May 12, 2015 7:41 am
Forum: Support and Development
Topic: Tilted platforms in a platformer? [love.physics]
Replies: 0
Views: 417

Tilted platforms in a platformer? [love.physics]

Hi, I'm making a platformer with a few of my friends (3 artists), and from an artistic standpoint it would be awesome to have tilted platforms (collapsed pillars, hills and whatnot). There will be a throwing mechanic and some physics puzzles, that's why I decided to give love.physics a shot. However...
by IndieLöver
Thu Apr 23, 2015 7:43 am
Forum: Support and Development
Topic: gamestate will eat memory or not?
Replies: 9
Views: 1242

Re: gamestate will eat memory or not?

Oh, sorry, I forgot the important parts! main.lua function love.load() require "game" require "menu" scene=menu love.graphics.setBackgroundColor(150,50,110) end function love.update(dt) scene:update(dt) end function love.draw() scene:draw() end function love.mousepressed(x,y,button) scene:onClick(x,...