Search found 142 matches

by pielago
Thu Sep 22, 2016 8:28 am
Forum: Support and Development
Topic: how to saving memory
Replies: 7
Views: 1753

Re: how to saving memory

oh! you say its render???
now for TERRARIA its computer game...is that also render from 3D to 2D?????
by pielago
Thu Sep 22, 2016 8:14 am
Forum: Support and Development
Topic: how to saving memory
Replies: 7
Views: 1753

Re: how to saving memory

thanks you so much for the answer. I do see many great games with such great graphics ( computers and/or cells ) clash of clans as an example to me looks like a 2D game but the graphics are so nice ( I question my self if it is the programmer or the artist? ) for such nice result! and that's what I ...
by pielago
Thu Sep 08, 2016 9:46 am
Forum: Support and Development
Topic: how to saving memory
Replies: 7
Views: 1753

Re: how to saving memory

Oh ..thanks so much ..i don't want to over kill this ,as for the images the scale
will this work to make my 128x128 images to 32x32 and save memory as well?? or wont work?
https://love2d.org/wiki/love.graphics.scale
by pielago
Sat Jul 30, 2016 10:20 am
Forum: Support and Development
Topic: how to saving memory
Replies: 7
Views: 1753

how to saving memory

love.graphics.setDefaultFilter(nearest,nearest) for sure this will help memory and speed and frame rate...makes small images bigger onscreen but in my case I want to make a spritesheet with 64x64 and 128x128 and don't want to kill the memory I want the images to look smaller on screen I played aroun...
by pielago
Sat Jul 30, 2016 9:42 am
Forum: Support and Development
Topic: Image loading
Replies: 3
Views: 670

Re: Image loading

here not sure if will help
by pielago
Thu Feb 18, 2016 11:40 pm
Forum: Libraries and Tools
Topic: examples.love
Replies: 43
Views: 5743

Re: examples.love

wow good to know this works now lol trying to make all my old codes to work but some doesn't? i think base on the updates the love.org needs to update all
by pielago
Wed Jun 24, 2015 4:09 pm
Forum: Support and Development
Topic: Multiple key press function thing not working
Replies: 9
Views: 2141

Re: Multiple key press function thing not working

you know I Actually never understood the (...) function love.keyboard.areDown(...) for index, key in pairs({...}) do if (not love.keyboard.isDown(key)) then return false end end return true end but anyways. I made mine as simple as possible under the update will it fail? I mean all he wants its both...
by pielago
Wed Jun 24, 2015 6:22 am
Forum: Support and Development
Topic: Love2D Windows, Android, Flash (test) exporter
Replies: 25
Views: 8967

Re: Love2D Windows, Android, Flash (test) exporter

what is this for? and for mac?
by pielago
Wed Jun 24, 2015 5:33 am
Forum: Support and Development
Topic: Multiple key press function thing not working
Replies: 9
Views: 2141

Re: Multiple key press function thing not working

?? like how?? function love.load() love.graphics.setBackgroundColor(50,50,50) k1="A" k2="S" end pressing both at same time??? function love.draw() local down =love.keyboard.isDown local print=love.graphics.print if down("a") and down("s") then love.graphics.setColor(200,200,200) print(k1..k2,10,10) ...
by pielago
Wed Jun 24, 2015 4:38 am
Forum: Support and Development
Topic: Help with 'attempt to index global a nil value'
Replies: 4
Views: 974

Re: Help with 'attempt to index global a nil value'

I look at your code not sure whats the problem?
hope this helps