Search found 1695 matches

by raidho36
Wed Apr 17, 2019 6:23 am
Forum: Support and Development
Topic: Combo Key Input
Replies: 1
Views: 281

Re: Combo Key Input

First of all, consider using animation and input libraries. There are wealth of them posted in the forums, and some of them are in the wiki https://love2d.org/wiki/Category:Libraries Phrased differently, your problem is that you want to keep track of what state your character is in. Since (presumabl...
by raidho36
Fri Apr 12, 2019 12:02 am
Forum: Support and Development
Topic: easier way to ignore DPI on android?
Replies: 15
Views: 2470

Re: easier way to ignore DPI on android?

Am I understanding this correctly, that the problem is that OS does the scaling of the objects rendered to backbuffer and the app has no control over it? So in order to get back to physical screen resolution it needs to be undone manually by the app, which is not currently supported by SDL therefore...
by raidho36
Wed Apr 10, 2019 9:25 pm
Forum: Games and Creations
Topic: Mario Kart: Extreme Drift
Replies: 17
Views: 5441

Re: Mario Kart: Extreme Drift

Very cool project. One tweak that could make it sound nicer, is making the motor rev up while drifting (wheelspin).
by raidho36
Tue Apr 09, 2019 10:52 pm
Forum: Support and Development
Topic: How to create "darker" version of image?
Replies: 3
Views: 659

Re: How to create "darker" version of image?

To-go way of doing it is simply creating multiple versions of your sprites, artistically adjusted to perfect visual effect. You'd usually resort to programmatic image adjustment if the manual approach was out of the question (dynamic nature of effect or far too many colors to implement). And at that...
by raidho36
Mon Apr 08, 2019 10:34 am
Forum: Support and Development
Topic: Performance of the function love.graphics.stencil
Replies: 4
Views: 631

Re: Performance of the function love.graphics.stencil

It's very difficult to tell because that's not a minimal example; getting any info would require digging through your entire GUI library. Please create a single-file example with smallest amount of code possible that still demonstrates the problem.
by raidho36
Sun Apr 07, 2019 6:35 pm
Forum: Support and Development
Topic: Iso drawing help
Replies: 8
Views: 417

Re: Iso drawing help

I think that's actually one tile in size, but bottom half is overwritten by square grass tiles. Give the sprites diagonal edges in a graphics editor. Start with creating the graphics and then tweak the code to produce proper picture.
by raidho36
Sun Apr 07, 2019 3:54 pm
Forum: Support and Development
Topic: Iso drawing help
Replies: 8
Views: 417

Re: Iso drawing help

I guess that's because your grass tile is straight square, not oblique isometric tile, so it renders on top of your house tile. But you might actually want to draw your terrain and objects in two passes - first terrain, then objects - so that overwrites like that don't happen. Also, try adjusting im...
by raidho36
Sun Apr 07, 2019 2:23 pm
Forum: Support and Development
Topic: Iso drawing help
Replies: 8
Views: 417

Re: Iso drawing help

You should use the block_width and block_depth for all coordinate calculations, because they belong to the base grid rather than particular objects. Also, since it's the same calculations for all types of objects, you can leave a single instance of that code and just change what type of object you w...
by raidho36
Sun Apr 07, 2019 11:37 am
Forum: Support and Development
Topic: Tower Defense suggestions?
Replies: 1
Views: 228

Tower Defense suggestions?

I'm developing a tower defense game, and I'm looking to build a tower library as big as possible. If you think you have a neat idea - do share! Don't go nuts with tower reskins though, the list already has plenty of those. Also if anyone knows who suggested the tower that lowers enemy level, let me ...
by raidho36
Sun Apr 07, 2019 11:04 am
Forum: Support and Development
Topic: i need tutorials
Replies: 1
Views: 307

Re: i need tutorials

With abundance of tutorials these days, I don't even need to point in specific direction. Just search for "<genre> tutorial" on youtube and you'll come up with scores of videos. Most of them won't be about Lua or LOVE but the important part is figuring out general concepts, particular implementation...