Search found 1852 matches

by raidho36
Fri Sep 13, 2019 2:00 am
Forum: Support and Development
Topic: Non-SQL server database
Replies: 3
Views: 135

Re: Non-SQL server database

Basically, design your system around assumption that security system is already compromised and attackers have access to the data. The same way as car safety features are designed around assumption that the car is already in a crash.
by raidho36
Thu Sep 12, 2019 2:08 pm
Forum: Support and Development
Topic: Non-SQL server database
Replies: 3
Views: 135

Re: Non-SQL server database

FlatDB seems like a good choice for the purpose. Just don't write it too often, once every few minutes - for rolling backup - is fine; beyond this you only need to save the data when you shut down the server. The io module is pretty reliable, I don't know why wouldn't you use it. LOVE can fetch work...
by raidho36
Thu Sep 12, 2019 12:36 am
Forum: Libraries and Tools
Topic: Animation library in Love2d
Replies: 6
Views: 174

Re: Animation library in Love2d

Nothing will go wrong if you simply try it.
by raidho36
Wed Sep 11, 2019 11:46 pm
Forum: Support and Development
Topic: Quads have borders from neighbours (Tileset)
Replies: 7
Views: 464

Re: Quads have borders from neighbours (Tileset)

Texutre bleeding is a side effect of the way 3D GPUs work; it's fundamentally unsolvable in a clean way. Your options are: * Rendering at integer coordinates, so texture coordinates would never end up out of tile bounds. Only non-transformed rendering is allowed, using any sort of scaling, rotating ...
by raidho36
Wed Sep 11, 2019 1:46 pm
Forum: Support and Development
Topic: Help needed for a local "multiplayer" game
Replies: 5
Views: 328

Re: Help needed for a local "multiplayer" game

LuaSocket is just a Lua interface for standard OS sockets library. It's a Lua-specific program so you just load it from Lua.
by raidho36
Tue Sep 10, 2019 10:54 pm
Forum: General
Topic: problem with offset or something else idk help please?
Replies: 2
Views: 89

Re: problem with offset or something else idk help please?

Seems like your problem is that the starfish is allowed to spawn outside of reachable area. Currently your coordinates are limited by the size of the screen (presumably); simply limit the coordinates where the starfish is allowed to spawn to be within reachable area.
by raidho36
Mon Sep 09, 2019 11:11 pm
Forum: Support and Development
Topic: I need to save variables
Replies: 3
Views: 174

Re: I need to save variables

The easiest way is to shove your data into a table, generate JSON out of it, and write it into a file. To load it, you read contents of the file, pass it into JSON decoder, and on the output you get a table with the same data you put in it during saving. You can use whatever format you wish for this...
by raidho36
Sun Sep 08, 2019 6:35 am
Forum: Support and Development
Topic: On Love 0.11.1 for Android is there a way to keep music playing when the app is not active?
Replies: 5
Views: 343

Re: On Love 0.11.1 for Android is there a way to keep music playing when the app is not active?

That's not the actual name; I have no idea what it's called for LOVE but there's just one of this file in there, you can't miss it. I when you say it cant load files are you saying any mp3 files not inside my app can't be played? Pretty much yeah. I mean technically you can access any file in the OS...
by raidho36
Fri Sep 06, 2019 3:29 pm
Forum: Support and Development
Topic: On Love 0.11.1 for Android is there a way to keep music playing when the app is not active?
Replies: 5
Views: 343

Re: On Love 0.11.1 for Android is there a way to keep music playing when the app is not active?

I've found a Unity-specific solution (editing the AppActivity.java file), it may work for you as well. https://forum.unity.com/threads/android-app-is-actually-running-in-background-it-work.443436/ That said, using LOVE for a music player is probably not a good idea. It's heavy on the battery, doesn'...
by raidho36
Thu Sep 05, 2019 4:18 pm
Forum: Support and Development
Topic: Lower performance on better hardware?
Replies: 8
Views: 471

Re: Lower performance on better hardware?

I've looked up your workstation GPU and it doesn't look like a very powerful unit; benchmarks say it's about 8 times weaker than a 1080ti. Could the problem be simply down to the fact that you're using underpowered hardware to drive a very high resolution monitor?