Search found 1672 matches

by raidho36
Thu Jul 19, 2018 7:58 am
Forum: Support and Development
Topic: 512 FPS?
Replies: 4
Views: 68

Re: 512 FPS?

It doesn't cap at any specific number, but it yields CPU time to the OS for 1 millisecond. It is not guaranteed to resume operation in exactly that much time, but, excluding extreme cases, it will not resume operation in less than that time. Your OS probably returns control to the process in 1.9 mil...
by raidho36
Tue Jul 10, 2018 9:53 pm
Forum: Support and Development
Topic: Help, I upgraded to 11.1 and now everything's fucked
Replies: 3
Views: 163

Re: Help, I upgraded to 11.1 and now everything's fucked

You should probably use a PPA, the version in the official repo is outdated.
by raidho36
Thu Jul 05, 2018 1:56 pm
Forum: Libraries and Tools
Topic: [0.10.2] AdMob support for Android!
Replies: 45
Views: 7709

Re: [0.10.2] AdMob support for Android!

Not exactly on topic but I'm too curious.

Can anyone share their profit figures off ads, and how it fares compared to other monetization methods? I heard it's pittance compared to IAPs, but I'd rather take someone's first hand accounts than vague rumors.
by raidho36
Wed Jun 06, 2018 8:00 pm
Forum: Support and Development
Topic: Learning Love2D from a Newbie's Perspective
Replies: 2
Views: 285

Re: Learning Love2D from a Newbie's Perspective

A common thread is suggesting making the following games, one after another: Pong Invaders Snake Tetris Mario Try making something simple and ask more specific questions from there. Do however first try searching online. For your first hint: gamestate update code goes into love.update function, scre...
by raidho36
Wed Jun 06, 2018 7:53 pm
Forum: General
Topic: Love on Mac w/o OpenGL
Replies: 10
Views: 1244

Re: Love on Mac w/o OpenGL

And it works to their advantage spectacularly. Removing support for a legacy API means nobody will be able to use the obsolte, bloated and underperforming functionality, they'll have no choice but to upgrade. Having app store quality control also helps immensely in general. That said, they produce n...
by raidho36
Wed Jun 06, 2018 7:46 pm
Forum: General
Topic: Getting into networking
Replies: 5
Views: 610

Re: Getting into networking

It appears not many people here have such degree of experience to answer this (or they don't care to do it). Because it's a "generic" networking question you can ask it on other, regular programming forums.
by raidho36
Wed Jun 06, 2018 7:39 pm
Forum: General
Topic: Recommendations for design pattern material
Replies: 1
Views: 334

Re: Recommendations for design pattern material

http://gameprogrammingpatterns.com/contents.html Note that specifically using patterns is not a good thing of and in itself, if you deliberately use a programming pattern it's because it's a good drop-in solution to your problem, not because you're "supposed" to use them. With enough effort you shou...
by raidho36
Sun Jun 03, 2018 3:58 am
Forum: General
Topic: Getting into networking
Replies: 5
Views: 610

Re: Getting into networking

Networking is hard, and the only easy ways of doing it are the ones that don't work half the time. LÖVE ships with luasocket and lua-enet, both of which are quite barebones. The former is a binding for OS socket-type data ports, nowdays mostly used for internet communication. The latter is a basic w...
by raidho36
Sat Jun 02, 2018 5:21 am
Forum: Support and Development
Topic: issue on showing large image
Replies: 6
Views: 414

Re: issue on showing large image

I think your problem is that your GPU doesn't support textures of that size. Try generating texture atlases in runtime using maximum available texture size.
by raidho36
Sat Jun 02, 2018 5:19 am
Forum: Libraries and Tools
Topic: Should be React ported to Love2d?
Replies: 2
Views: 586

Re: Should be React ported to Love2d?

I think it would do much better if you would port imgui to Lua so one wouldn't need to compile it in order to use it.