Search found 42 matches

by giann
Mon Jan 07, 2019 7:27 pm
Forum: Games and Creations
Topic: Settlers of the Deep
Replies: 1
Views: 2546

Re: Settlers of the Deep

Released v0.0.3a with a lot of gameplay related bugfixes and new features: https://giann.itch.io/settlers-of-the-d ... a-released
by giann
Thu Dec 06, 2018 8:38 am
Forum: Games and Creations
Topic: Settlers of the Deep
Replies: 1
Views: 2546

Settlers of the Deep

Settlers of the Deep https://img.itch.zone/aW1nLzE3MzkzODEucG5n/original/2UhLij.png https://img.itch.zone/aW1hZ2UvMzM2MDIyLzE2NzczMzAuZ2lm/original/bmCKbP.gif Settlers of the Deep is a Settlers/Rogue-like. You start with a little settlement and must expand and conquer territory.  The world in which...
by giann
Thu Mar 31, 2016 8:06 am
Forum: Support and Development
Topic: [0.9.2] Clearing canvases
Replies: 4
Views: 645

Re: [0.9.2] Clearing canvases

Yes second version and it needs a canvas for the body image and normal: https://github.com/tanema/light_world.l ... y.lua#L423
by giann
Thu Mar 31, 2016 7:49 am
Forum: Support and Development
Topic: [0.9.2] Clearing canvases
Replies: 4
Views: 645

Re: [0.9.2] Clearing canvases

Well I use the Light & Shadow engine and it needs a canvas for each body. I considered modifying it to not do that. But that would require a significant amount of rewriting.
by giann
Thu Mar 31, 2016 7:18 am
Forum: Support and Development
Topic: [0.9.2] Clearing canvases
Replies: 4
Views: 645

[0.9.2] Clearing canvases

Since newCanvas is quite slow, I'm trying to implement a cache where I take and put back canvases. In order to be reused, the canvas needs to be cleared to transparent. However Canvas:clear doesn't seems to work: canvas are not cleared. NB: I'm still using love 0.9.2 Here is the code: canvasCache = ...
by giann
Tue Jun 30, 2015 9:00 am
Forum: Support and Development
Topic: External library on Mac OS X
Replies: 5
Views: 791

Re: External library on Mac OS X

bartbes wrote:And only now did you finally post the full error, leading to a very clear solution. This library you're using is not compatible with lua 5.1/luajit. Note that this doesn't mean it can't be compiled to be compatible, it just isn't right now.
Yeah sorry, I messed up the copy-past in my first post :(
by giann
Tue Jun 30, 2015 4:43 am
Forum: Support and Development
Topic: External library on Mac OS X
Replies: 5
Views: 791

Re: External library on Mac OS X

I don't think it is the problem here, since I launched loved whith the --fused option. This is the error I get if the .so is not found: Error: main.lua:2: module 'rex_posix' not found: no field package.preload['rex_posix'] no file 'rex_posix.lua' in LOVE game directories. no file 'rex_posix/init.lua...
by giann
Mon Jun 29, 2015 7:39 pm
Forum: Support and Development
Topic: External library on Mac OS X
Replies: 5
Views: 791

External library on Mac OS X

I'm trying to load lrexlib into love. I put the rex_posix.so in the same folder as the main.lua. When I launch the game I get: Referenced from: ./rex_posix.so Expected in: dynamic lookup stack traceback: [C]: at 0x7fff04caa140 [C]: in function 'require' main.lua:2: in function 'load' [string "boot.l...
by giann
Wed May 06, 2015 9:10 am
Forum: Libraries and Tools
Topic: Lovebird : A browser-based debug console
Replies: 17
Views: 6516

Re: Lovebird : A browser-based debug console

This is brilliant !
Being able to browse any variable is just a crucial time saver !

Great work !
by giann
Sun Jan 04, 2015 3:16 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 55209

Re: Löve "Light vs. Shadow" Engine v2

It's independant from the light system.
You only have to feed a callback to the fov utility telling if light passes through each cell: http://paulofmandown.github.io/rotLove/ ... rsive.html