Search found 138 matches

by pauljessup
Wed Jul 12, 2017 5:10 pm
Forum: Libraries and Tools
Topic: Completely Lua/Love2D based map editor and player
Replies: 47
Views: 17448

Re: Completely Lua/Love2D based map editor and player

Just updated this so it works with the latest version of Love2d
by pauljessup
Tue Dec 30, 2014 2:47 pm
Forum: Libraries and Tools
Topic: Love2d Framework
Replies: 0
Views: 891

Love2d Framework

I'm working on an extended framework in Love2d and Lua, based around similar frameworks (but for the web, not games) like Drupal/Magento. This one heavily borrows from the Drupal way of doing things, since I've found through experience that it's the quickest to use and extend. The system will be com...
by pauljessup
Fri Apr 25, 2014 4:41 pm
Forum: Games and Creations
Topic: Sunsorrow: A Dying Earth Action/Adventure RPG
Replies: 41
Views: 11218

Re: Sunsorrow: A Dying Earth Action/Adventure RPG

More art more art. The demo is finished. Working on a webpage for it and other things.

Image
Image
by pauljessup
Tue Feb 25, 2014 8:00 pm
Forum: Games and Creations
Topic: Sunsorrow: A Dying Earth Action/Adventure RPG
Replies: 41
Views: 11218

Re: Sunsorrow: A Dying Earth Action/Adventure RPG

The love file has been taken down because it's OLD OLD OLD and we probably won't be releasing the Love file after this, since it's going to become a commercial adventure.

The demo is still a little bit aways off as well.
by pauljessup
Sat Feb 22, 2014 2:25 am
Forum: Games and Creations
Topic: Sunsorrow: A Dying Earth Action/Adventure RPG
Replies: 41
Views: 11218

Re: Sunsorrow: A Dying Earth Action/Adventure RPG

I won't be posting any more updates of this game here.
by pauljessup
Sat Feb 22, 2014 2:23 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 770
Views: 147067

Re: Simple Tiled Implementation - STI v0.6.14

Thank you. I'm glad this is done. Please respect my wishes though, and try not to call me silly, or stuck in some other timezone. I have my reasons, and it's outside of this forum to post it. As I say over and over again, just don't call me names. I guess that's really hard, so difficult to not be a...
by pauljessup
Sat Feb 22, 2014 1:00 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 770
Views: 147067

Re: Simple Tiled Implementation - STI v0.6.14

Straw man? This isn't me arguing with you. this was me making a statement. 1- This is so offtopic it's sick. What does any of this have to do with the STL anymore? Now it's you attacking my personal preferences in my coding HOBBY. Something I do for fun. For personal enjoyment. As a way to relax at ...
by pauljessup
Sat Feb 22, 2014 12:30 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 770
Views: 147067

Re: Simple Tiled Implementation - STI v0.6.14

Allegro has a compilation switch to remove d3d and etc.
by pauljessup
Fri Feb 21, 2014 11:35 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 770
Views: 147067

Re: Simple Tiled Implementation - STI v0.6.14

As I stated earlier, that is used when declaring a spritebatch, not during updates so it is not feasible to use it for what you want. And as I stated earlier, I'm not using spritebatches. I was just inquiring as to a function in your library. I said, oh, it won't work with what I want to do, cool, ...
by pauljessup
Fri Feb 21, 2014 3:05 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 770
Views: 147067

Re: Simple Tiled Implementation - STI v0.6.14

Oh hey, thanks guys for dropping it after I politely asked it to be dropped. Awesome. I think I'm going to be away from here for a little while to rethink what libraries and coding language I want to use.