Search found 36 matches

by soulaymenc
Mon Sep 18, 2023 7:48 am
Forum: Libraries and Tools
Topic: Typescript JSX based UI
Replies: 3
Views: 5546

Re: Typescript JSX based UI

Can you please provide an example of generated Lua code? Is this compatible with LÖVE graphics? Hello! Well personally I wouldn't really think of using the generate Lua code as it is, maybe its better to generate wrappers in typescript so its easier to handle the code on Lua level, but here is an e...
by soulaymenc
Sun Sep 17, 2023 11:13 am
Forum: Libraries and Tools
Topic: Typescript JSX based UI
Replies: 3
Views: 5546

Typescript JSX based UI

Hi, After discovering typescript-to-lua, and the fact that it supports JSX, alongside typescript love type definition, I starting working on a UI framework inspired by React. You can find the source code here https://github.com/praisethemoon/armastus It is still very impractical to use just yet, and...
by soulaymenc
Sun Dec 20, 2015 12:52 am
Forum: General
Topic: [Not made with love] Kuizu
Replies: 0
Views: 2144

[Not made with love] Kuizu

Hello everyone, I had an android class in which i was assigned to make an android app as the end of the module, and I build a quiz game called kuizu ( means quiz in japanese). http://sora.eliteheberg.fr/uploads/kuizu_logo.png - Kuizu Server https://github.com/SoraSoftworks/KuizuServer which is a jav...
by soulaymenc
Sun Nov 08, 2015 12:46 pm
Forum: Libraries and Tools
Topic: push - a resolution-handling library
Replies: 80
Views: 145441

Re: push: a resolution-handling library

awesome projet, really nice to see a lot of people making awesome libs for löve :) keep up, i'll use it one day and i will tell you :D
by soulaymenc
Thu Jan 29, 2015 10:26 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 119882

Re: Löve "Light vs. Shadow" Engine v2

So i can rotate normal maps? :D
by soulaymenc
Wed Dec 24, 2014 10:35 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 119882

Re: Löve "Light vs. Shadow" Engine v2

Uhh, sorry I got no where else to ask, how can I rotate the normal map ?
by soulaymenc
Sat Dec 20, 2014 10:06 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 119882

Re: Löve "Light vs. Shadow" Engine v2

The main problem is that there is no background to your world. The problem is that the shadows need to be drawn to something so there needs to be a background of some sort. That is why in most of the examples it draws a rectangle to the background. if you simply draw a background rectangle it will ...
by soulaymenc
Fri Dec 19, 2014 2:07 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 119882

Re: Löve "Light vs. Shadow" Engine v2

Uhh, something wierd just happened, when I remove all light sources, when I move a sprite, it keeps redrawing and leave traces (just like when windows xp windows stops responding, and you move it with your mouse). It only happens when I remove all lightsources. (It kinda happens with lightsources on...
by soulaymenc
Fri Dec 19, 2014 2:02 pm
Forum: Libraries and Tools
Topic: Microphone Support for LÖVE!
Replies: 62
Views: 44392

Re: Microphone Support for LÖVE!

Amazing! Can't wait to see what I can make with this :D
by soulaymenc
Sun Dec 14, 2014 4:32 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 119882

Re: Löve "Light vs. Shadow" Engine v2

Thank you for your reply, no I have not tested it yet, but I was just curious so I can take it in consideration later on, as I saw on the github wiki page that the maximum number of polygons is 9. Here is a quick screenshot of your lightning engine running under my engine: http://www.zupimages.net/u...