Search found 6 matches

by Calin Leafshade
Thu Nov 21, 2013 3:04 am
Forum: Support and Development
Topic: Weird filtering issue
Replies: 3
Views: 2330

Re: Weird filtering issue

Ok, It seems that the problem is that the surrounding pixels are set to 255,255,255,0 so the white is affecting the pixels as they filter.

Shouldnt the filtering ignore the colouring of those pixels because the alpha is zero? Is there a mistake in the blend function somewhere?
by Calin Leafshade
Thu Nov 21, 2013 2:21 am
Forum: Support and Development
Topic: Weird filtering issue
Replies: 3
Views: 2330

Weird filtering issue

For some overlays in my game I keep getting weird fringing when the image is being drawn at sub pixel accuracies.

looks like this:
qbIn0Us.png
qbIn0Us.png (26.43 KiB) Viewed 144 times
It goes away if I use nearest neighbour filtering but then I get weird stepping as the camera moves.

Any ideas?
by Calin Leafshade
Sun Nov 17, 2013 5:12 pm
Forum: Support and Development
Topic: EXE size.
Replies: 1
Views: 1816

EXE size.

When a love game is fused does the OS load the whole exe into memory when the game is run? I was under the impression that executables have to be loaded entirely into RAM so that all the file is memory addressable. Would that mean that a game with lots of assets (and therefore a big exe file) might ...
by Calin Leafshade
Sat Jul 13, 2013 6:29 pm
Forum: Support and Development
Topic: liblove and external access.
Replies: 5
Views: 3576

Re: liblove and external access.

That said, if you're not afraid to get your hands (really) dirty, you might be able to somehow feed love.graphics an opengl context. This was my plan B but part of my brief was to keep Adore compatible with stock love if possible. From looking at the source it does seem like there is some effort to...
by Calin Leafshade
Sat Jul 13, 2013 6:09 pm
Forum: Support and Development
Topic: liblove and external access.
Replies: 5
Views: 3576

Re: liblove and external access.

How would I control the viewport though? Surely if i set the SDL window to my host window it will either stretch to the window or just render it at 0,0 relative to the windows client area.

Really I want to direct the output to a control rather than an entire window.
by Calin Leafshade
Fri Jul 12, 2013 2:50 pm
Forum: Support and Development
Topic: liblove and external access.
Replies: 5
Views: 3576

liblove and external access.

Hi there! I'm developing an adventure game engine using love2d as the backend (It's called Adore (Adventure Rendering Engine). Cute right?) I'd like to access love's API from within a host application and hopefully display its output within my editor application. The goal being to create a "liv...