Search found 72 matches

by Ikroth
Sat Apr 20, 2019 7:23 pm
Forum: Libraries and Tools
Topic: boon - A build tool for LÖVE
Replies: 0
Views: 6635

boon - A build tool for LÖVE

Hello everyone! Packaging and distribution can be a big hassle for LÖVE, which is why great tools like love-release and other packagers exist. However, installing these can be tricky and error prone. I've experienced a number of dependency issues with love-release (libzip, luarocks, etc.) and it has...
by Ikroth
Mon Mar 25, 2019 5:57 pm
Forum: Libraries and Tools
Topic: ImGui LÖVE module
Replies: 167
Views: 92873

Re: ImGui LÖVE module

Hello everyone, I got an email notification a few days ago that my pull request to add automatic x64 build support has been merged. This means you should be able to find an "up to date" version of the DLL in the repository now. However, it's still only ImGui 1.53, but it means that future updates wi...
by Ikroth
Sat Jun 23, 2018 3:22 pm
Forum: Libraries and Tools
Topic: ImGui LÖVE module
Replies: 167
Views: 92873

Re: ImGui LÖVE module

Are there any Love 11.1 binaries out there? For some reason, I'm unable to finish the build process. Cloning and CMake work fine but nmake can't find a makefile and opening the project in VS spits out a lot of errors when trying to compile. You're in luck! I just went through the whole process of g...
by Ikroth
Mon May 21, 2018 3:58 pm
Forum: General
Topic: Status of Multiplayer Mobile Networking
Replies: 21
Views: 4590

Re: Status of Multiplayer Mobile Networking

I don't know any sock.lua, but if it's using enet from before 0.11 nightlies, then it might still expect enet to set a global variable (called enet) and expects it to work like that; it doesn't anymore, that was bad coding style. You can check and just edit it so it'll be a file-local instead. I th...
by Ikroth
Thu May 17, 2018 10:03 pm
Forum: Libraries and Tools
Topic: Peachy - Aseprite animations
Replies: 8
Views: 4604

Re: Peachy - Aseprite animations

Nice! I've been thinking about writing a tool just like this, but you beat me to the punch. I am looking forward to trying it out. We use Aseprite for a lot of our games but just use the regular spritesheets at the moment.
by Ikroth
Tue Nov 21, 2017 9:09 pm
Forum: Libraries and Tools
Topic: Shaderview - A tool for writing GLSL shaders
Replies: 1
Views: 1629

Shaderview - A tool for writing GLSL shaders

Shaderview GitHub | Issue Tracker | Changelog Shaderview is a desktop application for developing GLSL shaders using Lua, LÖVE2D, and GLSL. It features integrated debug tools, hot reloading, and compilation error handling. Shaderview is under active development and I am looking for feedback, advice,...
by Ikroth
Fri Jul 28, 2017 5:20 am
Forum: General
Topic: Trying the new stuff in 0.11.0
Replies: 40
Views: 10015

Re: Trying the new stuff in 0.11.0

You didn't showcase the most important aspect - mixing. You don't have direct mixer control but you can mix wet, dry and filtered signals by adjusting corresponding volume levels. When you leave all levels at 100% you get 50/50 dry to wet ratio. You can get 100% wet if you set direct filter volume ...
by Ikroth
Fri Jul 28, 2017 1:11 am
Forum: General
Topic: Trying the new stuff in 0.11.0
Replies: 40
Views: 10015

Re: Trying the new stuff in 0.11.0

I made a video for a friend a while ago that showed raidho's audio demo which briefly covers all of the audio effects. It captures the gist of what you can do with some of the new audio APIs.

by Ikroth
Tue Jul 11, 2017 10:40 pm
Forum: Libraries and Tools
Topic: sock.lua - A simple networking library for LÖVE
Replies: 80
Views: 29476

Re: sock.lua - A simple networking library for LÖVE

I believe that, once you've yielded the coroutine... I'm using love.thread rather than coroutines. Actually, there's no way to kill a server too - no server:stop() or any other equivalent. Not sure nilling will do the job and underlying eNet will acknowledge the fact that the nilled server is no mo...
by Ikroth
Sun Jun 25, 2017 11:08 pm
Forum: Libraries and Tools
Topic: sock.lua - A simple networking library for LÖVE
Replies: 80
Views: 29476

Re: sock.lua - A simple networking library for LÖVE

It sounds like you want to use xpcall ( https://www.lua.org/manual/5.2/manual.html#pdf-xpcall ) to handle the error. NOTE: I have linked the Lua 5.2 docs for xpcall. Lua 5.1 does not support passing arguments through xpcall, but 5.2 does and LuaJIT (which LÖVE runs on) has ported this feature. local...