Search found 1929 matches

by Nixola
Mon Feb 18, 2019 10:30 pm
Forum: Games and Creations
Topic: Variable Refresh Rate tester tool
Replies: 0
Views: 5048

Variable Refresh Rate tester tool

Even though I don't have enough time to be as active on the forums as I used to be, this doesn't mean I stopped using LÖVE! My latest creation is a (rather simple, really) tool to test Variable Refresh Rate (meaning Freesync, G-Sync, Adaptive Sync) on pretty much any OS on which LÖVE runs. Although ...
by Nixola
Mon Jan 14, 2019 9:56 am
Forum: General
Topic: Having Trouble Making an Image Transparent [Solved]
Replies: 2
Views: 1437

Re: Having Trouble Making an Image Transparent

Hi, welcome to the forums!
Since LÖVE 11, the values in setColor are now decimal numbers between 0 and 1, meaning that in order to make it transparent you'd need to call lg.setColor(1, 1, 1, 1/5) or similar.
by Nixola
Mon Dec 24, 2018 4:33 pm
Forum: General
Topic: Using io.read() without halting the game
Replies: 3
Views: 1786

Re: Using io.read() without halting the game

You can use a raw TCP socket if you want non-blocking keyboard input, useful if you don't want to create a new thread just to handle that. I can provide more details if you're interested, but you basically have to create a new TCP socket and set its file descriptor to 0; you can then use luasocket's...
by Nixola
Thu Nov 22, 2018 2:47 pm
Forum: Support and Development
Topic: Problem with user input in turn-based battle
Replies: 4
Views: 1141

Re: Problem with user input in turn-based battle

Hi! First of all, welcome to the forum! Second, it would be very helpful to us if you enclosed your code in [co de][/code] tags, so it would be displayed indented, monospaced, highlighted and in a box so that it doesn't span several screens of height. Third, uploading a .love file is even more usefu...
by Nixola
Tue Nov 20, 2018 1:02 pm
Forum: Games and Creations
Topic: Super Chains
Replies: 34
Views: 13626

Re: Super Chains

I'm available for beta-testing on Linux (native and Steam Play) if still needed.
by Nixola
Wed Sep 05, 2018 12:07 pm
Forum: General
Topic: Trouble With Shadows / Raycasting with Physics and Shaders
Replies: 2
Views: 953

Re: Trouble With Shadows / Raycasting with Physics and Shaders

For point 2, sounds like you're casting a ray from a point to the same point? Maybe you should add a check against that
by Nixola
Wed Sep 05, 2018 9:09 am
Forum: Support and Development
Topic: Share a Shader!
Replies: 312
Views: 116831

Re: Share a Shader!

Should Tri be this?
by Nixola
Sat Aug 25, 2018 9:43 pm
Forum: Support and Development
Topic: Text not displayed for one particular user
Replies: 11
Views: 1752

Re: Text not displayed for one particular user

Are the user's graphics drivers up to date?
by Nixola
Fri Aug 03, 2018 3:27 pm
Forum: General
Topic: I'm already pretty sold but I'd like reassurance that LÖVE is the right choice.
Replies: 3
Views: 1443

Re: I'm already pretty sold but I'd like reassurance that LÖVE is the right choice.

Hi and welcome to the forums! What you want to do sounds perfectly doable, as long as you handle it correctly. You'll need to reload files for any edit to work and you also need to be careful not to overwrite any data when you do, behaviour only, or reloading a file would basically reset things inst...
by Nixola
Sat Jul 28, 2018 12:03 am
Forum: Libraries and Tools
Topic: TÖVE - vector graphics for LÖVE [v2.0a3]
Replies: 7
Views: 7992

Re: [v0.1] TÖVE - vector graphics for LÖVE

Your forum account is your wiki account.