This seems solved then?
For everything related to video codecs etc I still want to mention this very good forum:
https://forum.doom9.org/
Search found 238 matches
- Thu Mar 21, 2024 11:19 pm
- Forum: Support and Development
- Topic: [BUG] Video not playing to the end
- Replies: 7
- Views: 1217
- Sun Feb 18, 2024 3:43 pm
- Forum: Support and Development
- Topic: Tips & advice for making a small beginner project?
- Replies: 6
- Views: 641
Re: Tips & advice for making a small beginner project?
I do not know that game but it seems to be some 2D RPG/puzzle game. Depending on how unique each room/puzzle is, you are basically making multiple games within one game. There may be mechanics that only get used for one scripted event and so on. Also for such game you need many different graphics. E...
- Sat Feb 10, 2024 6:04 am
- Forum: Support and Development
- Topic: Random terrain collision
- Replies: 5
- Views: 837
Re: Random terrain collision
He is trying to make a gridbased map like in Sokoban, love.physics is not needed/suitable for that and overkill. This line has two typos, it shoud be == instead of =: if collidablex[detection]=x and collidabley[detection]=y then Löve tells you about that when trying to run: Error: Syntax error: main...
- Sun Feb 04, 2024 12:40 pm
- Forum: General
- Topic: tileGrid function
- Replies: 4
- Views: 1252
Re: tileGrid function
I think https://love2d.org/wiki/ParticleSystem is not suitable for such simulation. It is a powerful system and can be used for nice effects but (as far as I am aware) there is no way to read or set the position of individual particles. So it is impossible to check for collisions between particles. ...
- Thu Jan 18, 2024 3:10 am
- Forum: Libraries and Tools
- Topic: Tiled Polygons - how to make tiled world smooth
- Replies: 8
- Views: 7535
Re: Tiled Polygons - how to make tiled world smooth
Hi darkfrei, you make very good code doodles. You should make an actual game or whatever-thing sometime! It looked like an interesting alternative to my level editor because making caves/tunnels is very quick and easy. (In my editor I have to create each polygon by hand by clicking their corners) In...
- Thu Jan 18, 2024 2:24 am
- Forum: Support and Development
- Topic: 2D lighting engines
- Replies: 12
- Views: 26052
Re: 2D lighting engines
Only after settling on an art direction is when you'd worry about implementing it with shaders, textures etc. It's also easier to ask for help, "I want it to look like this (shows mockup)". I do not disagree but sometimes it is also the other way around. Sometimes the question is more lik...
- Sun Jan 07, 2024 6:35 pm
- Forum: General
- Topic: I used ChatGPT
- Replies: 16
- Views: 207162
Re: I used ChatGPT
googling for that name brings up several git repos and tutorials with that same name. Some use Pygame, some use Lua.love.window.setTitle("Space Dodge")
CopyGPT!
- Sun Jan 07, 2024 6:24 pm
- Forum: Games and Creations
- Topic: Started My Very First Love2d Game
- Replies: 25
- Views: 281522
Re: Started My Very First Love2d Game
Sorry, I do not have the time to submit code. So I can only give some feedback. My laptop's resolution is 1366*768. Some libraries exist for the resolution problem, for example: https://love2d.org/forums/viewtopic.php?t=92494 Usually it does not require a complete rewrite, just inserting a few lines...
- Sun Dec 31, 2023 5:54 am
- Forum: Games and Creations
- Topic: Started My Very First Love2d Game
- Replies: 25
- Views: 281522
Re: Started My Very First Love2d Game
Hi you should add version numbers to your filenames, otherwise it quickly gets confusing. Anyway, I tried the version from this post https://love2d.org/forums/viewtopic.php?p=258162#p258162 (I believe) and it instantly hangs up. (Program not responding, have to close it via task manager) In initiate...
- Mon Dec 25, 2023 12:25 pm
- Forum: General
- Topic: [Just for fun] Roast my code.
- Replies: 14
- Views: 233573
Re: [Just for fun] Roast my code.
You re-use the "tmp" variable multiple times for completely different things. tmp = load(file) -> fileContent = load(fileName) function getnewlines(array, offset) tmp = {} tmp[1] = 0 tmp[2] = offset -> local i = 0 local newlinesCount = 0 tmp = love.window.showMessageBox("Warning"...