Search found 13 matches

by Engineer
Wed Oct 23, 2013 10:24 am
Forum: Libraries and Tools
Topic: Realtime filesysten [WINDOWS]
Replies: 9
Views: 2806

Realtime filesysten [WINDOWS]

Hi, Maybe you recognise me from the "support and development" subforum, where I asked about the love.filesystem.* . It turns out that those are only relative to the game/save directory, I needed something to make files externally so I came up with those utilities to check if something exists.. etc. ...
by Engineer
Mon Oct 21, 2013 9:32 pm
Forum: Support and Development
Topic: Love.filesystem problems.
Replies: 8
Views: 2528

Re: Love.filesystem problems.

love.filesystem is not designed to be a general purpose filesystem API. It does what it is meant to do very well, and it's hardly useless in the context of games. :) I don't recommend using LÖVE as a traditional music player. You could, but not all tools are designed for all purposes, and you'll ha...
by Engineer
Mon Oct 21, 2013 9:01 pm
Forum: Support and Development
Topic: Love.filesystem problems.
Replies: 8
Views: 2528

Re: Love.filesystem problems.

bartbes wrote:All of love.filesystem is relative to the game directory (and save directory), and it does not accept windows-style paths.
Well that is quite useless, honestly.
by Engineer
Mon Oct 21, 2013 8:51 pm
Forum: Support and Development
Topic: ST2 Build System doesn't work
Replies: 4
Views: 785

Re: ST2 Build System doesn't work

Make sure that the exe can reach the .DLL files, those are very important :P
by Engineer
Mon Oct 21, 2013 8:51 pm
Forum: Support and Development
Topic: Love.filesystem problems.
Replies: 8
Views: 2528

Love.filesystem problems.

Hello there, Currently I am trying to write a proper Music Player (I tried that in the past but then I had zero experience with Löve), but I am completely stumped. It seems that the love.filesystem.[exists|isDirectory|isFile] are definitely incorrect. I have tried it with the attached love zip, but ...
by Engineer
Sun Sep 08, 2013 4:03 pm
Forum: Support and Development
Topic: Issues with Metatables and Logging
Replies: 5
Views: 1031

Re: Issues with Metatables and Logging

kikito wrote:tUnit.new expected two parameters (tUnit and t) but you only gave it one (t). ]
Instead, you should write this:

Code: Select all

 tUnit:new({ ... })
That is the same as writing this:

Code: Select all

 tUnit.new(tUnit, { ... })

Code: Select all

 tUnit:new { } 
This is also valid.
by Engineer
Fri Aug 16, 2013 6:00 am
Forum: Support and Development
Topic: Get sound points.
Replies: 8
Views: 2239

Re: Get sound points.

Thanks for every reply. I guess its just not going to happen.

But still in the mood of the music player, I stumped across this annoying error:
Image

Im pretty sure I opened the file, but I did something wrong I do not see...
Help is really appreciated :)
by Engineer
Sun Aug 11, 2013 6:47 pm
Forum: Support and Development
Topic: Get sound points.
Replies: 8
Views: 2239

Re: Get sound points.

Now on that we are on the topic of music, is there a way to get the length of a track?
by Engineer
Sat Aug 10, 2013 7:26 pm
Forum: Support and Development
Topic: Get sound points.
Replies: 8
Views: 2239

Re: Get sound points.

Too bad.. :/
Though I think there should be an option for it in the future, but that is not up to me. That is up for the people who can code in C++ and are interested in this.

Oh well, then that saves me some time on the music player. Thanks for your reply!
by Engineer
Sat Aug 10, 2013 7:22 pm
Forum: General
Topic: How did you find LÖVE?
Replies: 60
Views: 8041

Re: How did you find LÖVE?

At first, I was coding in Lua for about ~one year and got kinda bored of it. I coded for the minecraft mod 'ComputerCraft.' It is pretty awesome!
I joined the forums from that mod and some guys posted about LÖVE and lately I gave it a shot. It is very awesome :D