Search found 4 matches
- Sat Jul 24, 2010 4:16 am
- Forum: Support and Development
- Topic: Multiple Areas of Text
- Replies: 6
- Views: 2724
Re: Multiple Areas of Text
to the "\n" yes. but for the input. I guess I mean I need an area where It will constantly show what I am typing. There are various tutorials for lua console but that is with C++. I was looking at one lua that was quite relevant but It showed a method in which each character was defined? :...
- Fri Jul 23, 2010 7:00 pm
- Forum: Support and Development
- Topic: Multiple Areas of Text
- Replies: 6
- Views: 2724
Re: Multiple Areas of Text
I guess What I should be asking is how do I get user input and post it on the screen. I have figured out how to make what I was talking about, I was thinking of it incorrectly. (simple "/n" should suffice yes? ) So yeah I dont know how to have realtime user input/print system. :ehem: Like ...
- Fri Jul 23, 2010 6:25 pm
- Forum: Support and Development
- Topic: Multiple Areas of Text
- Replies: 6
- Views: 2724
Re: Multiple Areas of Text
Hmm. Well I guess pointing to a function or two. And I have been looking for love games on google but I guess you can imagine how that might turn out. Is there a particular place I can find a collection of LOVE games?
- Fri Jul 23, 2010 7:52 am
- Forum: Support and Development
- Topic: Multiple Areas of Text
- Replies: 6
- Views: 2724
Multiple Areas of Text
Hey I am brand spanking new to LOVE and I am attempting to make a quick text based game with a view UI Graphics to get a grasp for the language. I was wondering how I would make a console(or terminal if your prefer) like window where the text would scroll upward and the last thing you typed in would...