Search found 550 matches

by Tesselode
Thu Nov 16, 2017 6:54 am
Forum: Libraries and Tools
Topic: Nata - OOP/ECS style entity management
Replies: 0
Views: 74

Nata - OOP/ECS style entity management

https://github.com/tesselode/nata Hello o/ I've been working on a library called Nata. It make entity pools, and it uses a hybrid OOP/ECS approach. Systems looks like this: verticalMovementSystem = { filter = function(e) return e.yspeed end, update = function(e, dt) e.y = 300 + 200 * math.sin(uptim...
by Tesselode
Mon Oct 23, 2017 5:10 am
Forum: Libraries and Tools
Topic: Baton - yet another input library
Replies: 27
Views: 4924

Re: Baton - yet another input library

I just pushed a pretty major update with support for axis pairs. I've tested it a decent amount, but let me know if you all find any bugs! fingers crossed that there won't be any glaring horrible ones
by Tesselode
Wed Apr 19, 2017 9:54 pm
Forum: Libraries and Tools
Topic: Baton - yet another input library
Replies: 27
Views: 4924

Re: Baton - yet another input library

The documentation for getActiveInputDevice() makes it sound like you can't have more than one input device controlling the game, which would make any kind of co-op game impossible. Is this true or am i misreading it? Nope! player:getActiveDevice() is per player object, and to have multiple players ...
by Tesselode
Wed Feb 15, 2017 8:25 am
Forum: Libraries and Tools
Topic: Baton - yet another input library
Replies: 27
Views: 4924

Re: Baton - yet another input library

Hi...i am a new user here. I want to know What is the idea behind _getActiveDevice? Is it used to avoid source queries for a device that isn't used?This one can be difficult to fix given the approach taken by the library but the shape of the deadzone should really be a circle, not a "cross". As zor...
by Tesselode
Tue Feb 14, 2017 5:30 pm
Forum: Libraries and Tools
Topic: Baton - yet another input library
Replies: 27
Views: 4924

Re: Baton - yet another input library

Hi...i am a new user here. I want to know What is the idea behind _getActiveDevice? Is it used to avoid source queries for a device that isn't used?This one can be difficult to fix given the approach taken by the library but the shape of the deadzone should really be a circle, not a "cross". _getAc...
by Tesselode
Fri Dec 16, 2016 5:55 am
Forum: Games and Creations
Topic: The Perfect Meeting
Replies: 9
Views: 2357

Re: The Perfect Meeting

I don't intend to release this on my own nor republsh it so if you want to keep your code private you can PM me... If you need a demo of swipe controls I can probably write one (this weekend) and send it to you so you can decide on it. But yeah, if I have to modify your code I would prefere to work...
by Tesselode
Thu Dec 15, 2016 7:27 pm
Forum: Games and Creations
Topic: The Perfect Meeting
Replies: 9
Views: 2357

Re: The Perfect Meeting

I could implement swipe if needed... so you can swipe left, right, up and down. I actually have a lot of experience with Android, I implemented a thing that uses the accelerometer to detect the orientation of the screen and have worked with multitouch too... So if you are interested I may have some...
by Tesselode
Wed Dec 14, 2016 6:32 am
Forum: Games and Creations
Topic: The Perfect Meeting
Replies: 9
Views: 2357

Re: The Perfect Meeting

Positive07 wrote:I need this on my phone to show it off to my friends... any plans on that?
I don't know how I would do the controls on a touch screen...
by Tesselode
Sat Nov 12, 2016 7:06 pm
Forum: Games and Creations
Topic: The Perfect Meeting
Replies: 9
Views: 2357

The Perfect Meeting

This game will change your life. I spent like 4 days on it.



Get it on itch
by Tesselode
Fri Nov 04, 2016 2:46 pm
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 14606

Re: LÖVE 0.10.2 released

slime wrote:I just uploaded new builds - it should be fixed now!
Awesome, thanks!