Search found 36 matches

by get52
Sun Mar 08, 2015 7:47 pm
Forum: Ports
Topic: HÖVE (cross-platform Love2D) is out now!
Replies: 15
Views: 25380

Re: HÖVE (cross-platform Love2D) is out now!

link is kill
by get52
Mon Oct 06, 2014 7:32 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 185238

Re: Love2D WebPlayer (WebGL)

link is kill
by get52
Fri Dec 06, 2013 4:33 pm
Forum: Support and Development
Topic: how do the snake tail segments work?
Replies: 5
Views: 4612

Re: how do the snake tail segments work?

There's a lot of ways to do it, but the most common way is a simple list. So, to give you an idea of what that means, have a look at this little snippet: function snake:addSegment() local old_tail = self.body[#self.body] local new_tail = { x=old_tail.x, y=old_tail.y, idle=true } self.body[#self.bod...
by get52
Fri Dec 06, 2013 4:14 pm
Forum: Support and Development
Topic: Rasterizer
Replies: 4
Views: 2427

Re: Rasterizer

remove the " " from love.graphics
by get52
Fri Dec 06, 2013 4:07 pm
Forum: Support and Development
Topic: how do the snake tail segments work?
Replies: 5
Views: 4612

Re: how do the snake tail segments work?

I am completely clueless on how
by get52
Fri Dec 06, 2013 4:06 pm
Forum: Support and Development
Topic: how do the snake tail segments work?
Replies: 5
Views: 4612

how do the snake tail segments work?

I''m trying to figure it out and its not happening [sorry for posting again its just a quited on my last snake game] So how do i make the snake tails segments follow the tail? I tried looking at the sample veethree gave me on my last thread but i couldnt figure it out.
by get52
Thu Dec 05, 2013 10:39 pm
Forum: Support and Development
Topic: [solved'How do I go about make table collision
Replies: 5
Views: 4621

Re: How do I go about make table collision

MPQC wrote:From the info you've given us...

If (table[x+1] == 1) then
player has hit a 1
end
Wonderfull, i was gonna start on it but i had no idea, this gives me an idea of what to do. Thanks.
by get52
Thu Dec 05, 2013 10:34 pm
Forum: Support and Development
Topic: [solved'How do I go about make table collision
Replies: 5
Views: 4621

Re: How do I go about make table collision

We need more information to be able to help you. Is your player gridlocked? If you have a .love of your progress so far, Uploading that would really help us help you. Theres not very much to show you, its just a square so far that has love.keypress then x = x + 1 and a table. and its not gridlocked...
by get52
Thu Dec 05, 2013 10:23 pm
Forum: Support and Development
Topic: [solved'How do I go about make table collision
Replies: 5
Views: 4621

Re: How do I go about make table collision

Someone please help me, I hate to be a bumping asshole but, yeah.