Search found 49 matches

by Connorses
Fri Feb 02, 2018 1:45 am
Forum: Libraries and Tools
Topic: [Lib] SUIT - Simple User Interface Toolkit
Replies: 78
Views: 25514

Re: [Lib] SUIT - Simple User Interface Toolkit

Just want to say thanks, "Immediate Mode" is a great way to insert or remove UI elements arbitrarily and I've been using SUIT to help build my own level editor.
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by Connorses
Fri Jun 16, 2017 2:20 am
Forum: Support and Development
Topic: Creating Gear Joints
Replies: 2
Views: 748

Re: Creating Gear Joints

Hey, so I figured it out just now! I had to set the ratio to a negative number. The prismatics locked in place because they were both trying to move past their limit.
by Connorses
Thu Jun 15, 2017 4:49 am
Forum: Support and Development
Topic: Creating Gear Joints
Replies: 2
Views: 748

Creating Gear Joints

I'm trying to use the Gear Joint, and I've got 2 bodies attached to a static body via Prismatic Joints. The prismatic joints work fine; adding the gear joint causes both bodies to lock in place. I noticed that the Gear Joint page says "the joints it uses connect their respective bodies to the ground...
by Connorses
Wed Apr 19, 2017 11:20 pm
Forum: Games and Creations
Topic: Randomized Song Rewinder
Replies: 2
Views: 935

Randomized Song Rewinder

Annoy your friends! Amuse your enemies! Loop the intro to a song infinitely! This program picks a random time in the future from the list of times (in seconds) and when it reaches that time, it rewinds the audio to another time from that same list and picks a new random time in the future. It also h...
by Connorses
Wed May 18, 2016 3:24 pm
Forum: Support and Development
Topic: Quick legalese question
Replies: 1
Views: 612

Quick legalese question

If I were to use this GUI library I found on the wiki in a retail game, how should I include the license information? https://github.com/airstruck/luigi/blob ... es/license

Should I indicate that it's the license for this GUI library and not my whole game? I'm new to this stuff help me >_<
by Connorses
Wed May 18, 2016 3:16 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1700
Views: 469822

Re: What's everyone working on? (tigsource inspired)

0rBiC3TE_Mk Ok. Just added a very first shader to colour Player 2 in blue colours. :cool: My step dust particles look strange. Could anyone help me with them? :death: In this video, dust always spawns directly below the center of the player's sprite, so it looks like a little white spot between the...
by Connorses
Fri May 13, 2016 9:11 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1700
Views: 469822

Re: What's everyone working on? (tigsource inspired)

Saving and loading is a go! I'm slowly adding the necessary features to make basic levels.
I've been streaming gamedev on Twitch.tv, because it helps me focus when I know I'm live (and might get me a little publicity).
by Connorses
Thu May 12, 2016 11:10 pm
Forum: Libraries and Tools
Topic: Katsudö, another animation Library for LÖVE
Replies: 6
Views: 3781

Re: Katsudö, another animation Library for LÖVE

The code for this is very readable. I could see myself using it for a game; I could even modify it if I had to. Definitely gonna bookmark it.
by Connorses
Tue May 10, 2016 6:48 am
Forum: Support and Development
Topic: [physics] Fixture:testPoint does not appear to work on Chainshapes
Replies: 1
Views: 540

[physics] Fixture:testPoint does not appear to work on Chainshapes

The title pretty much explains it. It would appear that Fixture:testPoint does not work with fixtures with nothing besides a single chainshape in them. I'm sure I could find workarounds (such as using 'triangulate' to break it into triangles and testing those) but I'd like to know if anyone else has...
by Connorses
Tue May 10, 2016 4:35 am
Forum: Games and Creations
Topic: Softbody Based Physics Platformer [WIP]
Replies: 0
Views: 1186

Softbody Based Physics Platformer [WIP]

With huge whopping thanks to user IndieRetro, creator of the amazing Loveballs library !! http://i.imgur.com/Yvyqcc4.png This is a project I've been working on for some time now and I realized it was long past due for having it's own thread... I've been streaming development every afternoon on https...