Thanks for the help! I wound up using a pcall to catch it.
Perhaps I'll look into other triangulate options in the future, but for now Love's seems to work.
Search found 52 matches
- Fri Aug 21, 2020 4:26 am
- Forum: Support and Development
- Topic: Catch a failed math.triangulate without crashing?
- Replies: 3
- Views: 1028
- Tue Aug 18, 2020 9:41 pm
- Forum: Support and Development
- Topic: Catch a failed math.triangulate without crashing?
- Replies: 3
- Views: 1028
Catch a failed math.triangulate without crashing?
This one's pretty straightforward. I would like to be able to call triangulate without the game crashing if it fails. Failing that, I'd like to be able to test whether my points can be triangulated or not (I want the user to be able to draw polygons without crashing the game).
- Sun Jul 19, 2020 4:49 pm
- Forum: Support and Development
- Topic: Transparent Windows in Love2D
- Replies: 1
- Views: 1199
Transparent Windows in Love2D
Specifically, I'm looking for a solution that allows per-pixel transparency of a borderless window. I'm aiming to make a virtual desktop pet. I am aware that this was discussed in a couple of previous threads, so I guess I just want an update for the year 2020. p.s. As much as it pains me, I'm open ...
- Fri Feb 02, 2018 1:45 am
- Forum: Libraries and Tools
- Topic: [Lib] SUIT - Simple User Interface Toolkit
- Replies: 81
- Views: 53043
Re: [Lib] SUIT - Simple User Interface Toolkit
Just want to say thanks, "Immediate Mode" is a great way to insert or remove UI elements arbitrarily and I've been using SUIT to help build my own level editor.
- Fri Jun 16, 2017 2:20 am
- Forum: Support and Development
- Topic: Creating Gear Joints
- Replies: 2
- Views: 1311
Re: Creating Gear Joints
Hey, so I figured it out just now! I had to set the ratio to a negative number. The prismatics locked in place because they were both trying to move past their limit.
- Thu Jun 15, 2017 4:49 am
- Forum: Support and Development
- Topic: Creating Gear Joints
- Replies: 2
- Views: 1311
Creating Gear Joints
I'm trying to use the Gear Joint, and I've got 2 bodies attached to a static body via Prismatic Joints. The prismatic joints work fine; adding the gear joint causes both bodies to lock in place. I noticed that the Gear Joint page says "the joints it uses connect their respective bodies to the ground...
- Wed Apr 19, 2017 11:20 pm
- Forum: Games and Creations
- Topic: Randomized Song Rewinder
- Replies: 2
- Views: 1471
Randomized Song Rewinder
Annoy your friends! Amuse your enemies! Loop the intro to a song infinitely! This program picks a random time in the future from the list of times (in seconds) and when it reaches that time, it rewinds the audio to another time from that same list and picks a new random time in the future. It also h...
- Wed May 18, 2016 3:24 pm
- Forum: Support and Development
- Topic: Quick legalese question
- Replies: 1
- Views: 945
Quick legalese question
If I were to use this GUI library I found on the wiki in a retail game, how should I include the license information? https://github.com/airstruck/luigi/blob ... es/license
Should I indicate that it's the license for this GUI library and not my whole game? I'm new to this stuff help me >_<
Should I indicate that it's the license for this GUI library and not my whole game? I'm new to this stuff help me >_<
- Wed May 18, 2016 3:16 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1726
- Views: 763434
Re: What's everyone working on? (tigsource inspired)
0rBiC3TE_Mk Ok. Just added a very first shader to colour Player 2 in blue colours. :cool: My step dust particles look strange. Could anyone help me with them? :death: In this video, dust always spawns directly below the center of the player's sprite, so it looks like a little white spot between the...
- Fri May 13, 2016 9:11 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1726
- Views: 763434
Re: What's everyone working on? (tigsource inspired)
Saving and loading is a go! I'm slowly adding the necessary features to make basic levels.
I've been streaming gamedev on Twitch.tv, because it helps me focus when I know I'm live (and might get me a little publicity).
I've been streaming gamedev on Twitch.tv, because it helps me focus when I know I'm live (and might get me a little publicity).