Search found 29 matches

by Pigeon
Thu Nov 14, 2013 4:06 pm
Forum: Games and Creations
Topic: Ross - An Alpha Showcase
Replies: 9
Views: 5586

Re: Ross - An Alpha Showcase

Sorry about the errors, it does happen. Just run it again and see if it works :)
by Pigeon
Thu Oct 31, 2013 8:09 pm
Forum: Games and Creations
Topic: Ross - An Alpha Showcase
Replies: 9
Views: 5586

Re: Ross - An Alpha Showcase

It's a really nice prototype! The collision works very well. Did you just draw the map or are you using some tile-painting-software ? I'm using Tiled to create the maps, then Advanced Tiled Loader to load them into Love. It's a bit like the tutorial on ExplodingRabbit, but just with my own style to...
by Pigeon
Wed Oct 30, 2013 6:54 pm
Forum: Games and Creations
Topic: Ross - An Alpha Showcase
Replies: 9
Views: 5586

Ross - An Alpha Showcase

So, first of all, I'm only showcasing an alpha because I wanna see how my coding is going on, and I think you guys may help me with that. It's the first game that I have developed to this high of a level, and I'm kinda proud of it. See what you guys think :)

A - Left
D - Right
W - Jump
by Pigeon
Tue Oct 22, 2013 7:36 am
Forum: Support and Development
Topic: Inventory help in an RPG game
Replies: 46
Views: 24837

Re: Inventory help in an RPG game

Davidobot wrote:I took the liberty of putting Azhukar code into a .love file:
Thank you so much Davidobot for telling me where to put it. And thanks to Azhukar for the code! Sorry about my Issues, but I hope to get some form of counselling soon! Thank you all a lot!
by Pigeon
Mon Oct 21, 2013 3:40 pm
Forum: Support and Development
Topic: Inventory help in an RPG game
Replies: 46
Views: 24837

Re: Inventory help in an RPG game

Basically, where am I gonna put all of that code. That's what I want to know. Enough with me de-railing a thread I made.

Where do I put all of ze code?
by Pigeon
Mon Oct 21, 2013 3:35 pm
Forum: Support and Development
Topic: Inventory help in an RPG game
Replies: 46
Views: 24837

Re: Inventory help in an RPG game

I have, but it just won't say anything. Where exactly do I load it? (and I hope to make an inventory with pictures, not words) Learn what every line of the code does and why it's there. Try drawing a few pictures in a grid on your own and work from there. It will only get harder if you don't unders...
by Pigeon
Mon Oct 21, 2013 3:20 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1006114

Re: Avatars: OBEY!

Agreed. This page is quite epic
by Pigeon
Mon Oct 21, 2013 3:01 pm
Forum: Support and Development
Topic: Inventory help in an RPG game
Replies: 46
Views: 24837

Re: Inventory help in an RPG game

you can't just copy and use a code you don't understand go out and learn some lua and then write a code yourself thats how you program for real! I said EVEN when I copied and pasted it. I tried typing it in first. Read first, Judge later. Calm down everybody. The inventory code will print into the ...
by Pigeon
Mon Oct 21, 2013 1:53 pm
Forum: Support and Development
Topic: Inventory help in an RPG game
Replies: 46
Views: 24837

Re: Inventory help in an RPG game

jjmafiae wrote:you can't just copy and use a code you don't understand go out and learn some lua and then write a code yourself thats how you program for real!
I said EVEN when I copied and pasted it. I tried typing it in first. Read first, Judge later.
by Pigeon
Mon Oct 21, 2013 11:51 am
Forum: Support and Development
Topic: Inventory help in an RPG game
Replies: 46
Views: 24837

Re: Inventory help in an RPG game

almost everything in the code... + sorry for being rude local function addItemToInventory(inventory,item,amount) if (inventory[item] ~= nil) then --there are items like this in the inventory already inventory[item] = inventory[item] + amount --so we add the amount to the ones already there else --t...