Search found 28 matches

by vynom
Mon Jun 15, 2015 11:20 am
Forum: Support and Development
Topic: Table Comparison
Replies: 4
Views: 2367

Re: Table Comparison

Thank you for the reply Positive07, the first was similar to what I was able to get working, but in a much cleaner(and assumingly faster) way. The second gets rid of an extra loop, and is very efficient. I'll have to consider the table structure and feasibility in the long term using the second meth...
by vynom
Sun Jun 14, 2015 10:00 am
Forum: Support and Development
Topic: Table Comparison
Replies: 4
Views: 2367

Table Comparison

Hey all, This is more of a Lua question than LOVE. However, I am trying to compare tables, and have tried a few different ways, each with varying levels of success. End result, I want to check that table qa.entity.materials has all the required values of qa.ship.materials, but also if entity has the...
by vynom
Sat Jun 06, 2015 3:50 am
Forum: Games and Creations
Topic: Auxiliary - Space 4x game.
Replies: 8
Views: 6999

Re: Auxiliary - Space 4x game.

Technically we could now, but things to do in-game are a little too limited for a test release yet. Once we have what could be considered stable, then we'll have it available again. But I'll keep posting teasers on occasion! Were hoping for a 0.2.0 sometime near the end of the year. EDIT: I did forg...
by vynom
Fri Jun 05, 2015 11:18 am
Forum: Games and Creations
Topic: Auxiliary - Space 4x game.
Replies: 8
Views: 6999

Re: Auxiliary - Space 4x game.

Just some recent screenshots --

Image

Image
by vynom
Fri May 22, 2015 9:37 pm
Forum: Games and Creations
Topic: Wanderer
Replies: 62
Views: 29184

Re: Wanderer

The graphics look amazing, especially like the camera functionality youre using!
by vynom
Wed May 20, 2015 7:44 pm
Forum: Games and Creations
Topic: Auxiliary - Space 4x game.
Replies: 8
Views: 6999

Re: Auxiliary - Space 4x game.

The game has come a long way, Nebulon was a great start at learning Lua and LOVE, but there was a lot of limited functionality as it was then(over a year ago). Thanks for sharing the vid qubodup! Ill post it to the wiki for release history. And yea, not at a point to let people try the current versi...
by vynom
Mon May 18, 2015 9:22 pm
Forum: Games and Creations
Topic: Auxiliary - Space 4x game.
Replies: 8
Views: 6999

Re: Auxiliary - Space 4x game.

Completely Overhauled, see first post for information!
by vynom
Wed Nov 19, 2014 8:21 pm
Forum: Libraries and Tools
Topic: "Cybercraft": a 2D RPG engine [temporarily final release]
Replies: 5
Views: 6414

Re: "Cybercraft": a 2D RPG engine [temporarily final release

Seemed to run ok on this ancient laptop, 32 fps was about the norm. Collision in the inventory seems to detect things that are not drawn on the screen though. Graphics are simple, reminds me of jj's soviet game.
by vynom
Tue Nov 18, 2014 7:55 pm
Forum: General
Topic: Overlapping Object Selection
Replies: 8
Views: 7304

Re: Overlapping Object Selection

Both were what I was looking for, along with removing and readding to the table to move it to the end, thanks!
by vynom
Mon Nov 17, 2014 6:21 pm
Forum: General
Topic: Overlapping Object Selection
Replies: 8
Views: 7304

Re: Overlapping Object Selection

A z-list would seem beneficial for draw order, the problem I have come across was how to get the top-most selected window. I used the example from Nova-fusion to throw a quick example up(so you can see what I mean, if I had a way to demonstrate it any better... it would be fixed lol :D ) When the ob...