Search found 24 matches

by jasper.davis
Wed Jul 09, 2014 11:42 pm
Forum: General
Topic: confused somewhat
Replies: 17
Views: 8665

Re: confused somewhat

As for "Stage Manager" and "LoveTank", I had a "click" as to how objects should be done in Lua and have re-written LoveTank from the ground up. Soon, I'll release another version of both. I look forward to seeing that. would documentation through comments in the code b...
by jasper.davis
Wed Jul 02, 2014 2:16 pm
Forum: Libraries and Tools
Topic: Love Fiddle - A tool for sharing Love snippets on the web
Replies: 27
Views: 15304

Re: Love Fiddle - A tool for sharing Love snippets on the we

does have capability for multi-file projects? or assets?
by jasper.davis
Mon Jun 30, 2014 2:28 pm
Forum: General
Topic: how does one learn to develop?
Replies: 6
Views: 4410

how does one learn to develop?

I've taken several classes on programming and have even made some small games using Javascript. but when I look at even the simpler-seeming games I am blown away by their complexity and beauty, code-wise. I sit down for a day and try to learn what is going on in there and by the end I still only hav...
by jasper.davis
Mon Jun 30, 2014 10:19 am
Forum: Games and Creations
Topic: BloxDodger - My First Game!
Replies: 8
Views: 4626

Re: BloxDodger - My First Game!

until I read the code for player.lua, I had no idea you died if you didn't continually move around, like move or die. I added some lines of code to give me alittle help. I like it . you might consider putting them in as well. here they are: --put these into the playerdraw() function. it adds a bar t...
by jasper.davis
Sun Jun 29, 2014 8:51 pm
Forum: General
Topic: confused somewhat
Replies: 17
Views: 8665

Re: confused somewhat

I spent all of yesterday reading the online version of Programming in Lua which is the source reference for the class.lua you are talking about. Lua can use two tables to represent a class. The table and a metatable that has been assigned to the table. This is one of the mechanisms that Lua uses to...
by jasper.davis
Sun Jun 29, 2014 8:49 pm
Forum: General
Topic: confused somewhat
Replies: 17
Views: 8665

Re: confused somewhat

I think I figured it out after alittle looking. the segment looks like this on the page. local mt = {} mt.__call = function(class_tbl, ...) local obj = {} setmetatable(obj,c) if init then init(obj,...) else -- make sure that any stuff from the base class is initialized! if base and base.init then ba...
by jasper.davis
Sun Jun 29, 2014 7:51 pm
Forum: Games and Creations
Topic: Move Or Die on Steam Greenlight
Replies: 40
Views: 24998

Re: Move Or Die on Steam Greenlight

this game actually looks more enjoyable than the other one. of course one's a puzzle-style game while the other is a versus so it's to be expected. will there be a team-versus for it as well?
by jasper.davis
Sun Jun 29, 2014 7:19 pm
Forum: General
Topic: confused somewhat
Replies: 17
Views: 8665

confused somewhat

so I recently decided to learn how to do classes in lua. I was trying to understand the code behind loveTank alittle for fun. however, the most important document, class.lua, I wasn't understanding immediately. so I followed the link provided to learn it. though I know how it works in some places, I...
by jasper.davis
Sat Jun 28, 2014 11:02 pm
Forum: Libraries and Tools
Topic: Intro Credits
Replies: 2
Views: 1906

Re: Intro Credits

I do like it. The fade-in of the logo looks really nice. But I don't like the colour of the font, nor the font... I think it might be nice if the font color and type would be the same as used for the ö in the logo. Thank you. I wasn't actually sure how to make it have a nicer font in truth. it's al...
by jasper.davis
Sat Jun 28, 2014 6:02 am
Forum: Libraries and Tools
Topic: Intro Credits
Replies: 2
Views: 1906

Intro Credits

Hey so I wanted to give some credit where it's Due and have an opening credit that promotes Löve. I think it came out alright in truth. I'm just going to leave this here so anyone else who wants to can put this in their game. hope you like it. :megagrin: --Edit-- I attempted to make it look alittle ...