Search found 46 matches

by BluBillz
Sun May 03, 2015 2:18 am
Forum: Support and Development
Topic: Multiplayer help
Replies: 2
Views: 651

Re: Multiplayer help

The application hasn't crashed. It is running. It just isn't doing a love.event.pump . This makes the OS say that the program has crashed because love.event.pump just tells the OS that the application is still running. Add the pump call or just ignore it. ;) Run the client. You will see that it wor...
by BluBillz
Sun May 03, 2015 12:55 am
Forum: Support and Development
Topic: Multiplayer help
Replies: 2
Views: 651

Multiplayer help

So I wanted to get started in learning how making a multiplayer game works in love2D. I looked at the tutorial on the wiki here https://www.love2d.org/wiki/Tutorial:Networking_with_UDP When I run the server.exe the entire application freezes on start, then crashes. I tried love2D version 0.7, 0.8, a...
by BluBillz
Sat Apr 04, 2015 12:11 am
Forum: Support and Development
Topic: Displaying all contents in a folder [help]
Replies: 4
Views: 771

Re: Displaying all contents in a folder [help]

Alright thanks for the help!
by BluBillz
Fri Apr 03, 2015 5:44 pm
Forum: Support and Development
Topic: Displaying all contents in a folder [help]
Replies: 4
Views: 771

Re: Displaying all contents in a folder [help]

I think this will help. https://love2d.org/wiki/love.filesystem.getDirectoryItems I would use love.filesystem.getDirectoryItems() to store the names of the images in a table. Then iterate through each item of the table to create the corresponding image objects in another table. Something like: Imag...
by BluBillz
Fri Apr 03, 2015 8:17 am
Forum: Support and Development
Topic: Displaying all contents in a folder [help]
Replies: 4
Views: 771

Displaying all contents in a folder [help]

Hello I have been trying to figure out how I could exactly display all the content inside a specific folder. What I am trying to do is simply show inside love all of the images inside of a specific folder without me having to code in each image inside that folder. Would anyone know how exactly i cou...
by BluBillz
Sun Mar 15, 2015 12:55 am
Forum: Support and Development
Topic: Collision with multiple enemies problem
Replies: 9
Views: 1443

Re: Collision with multiple enemies problem

He just means that they're checked two at a time. You go through all the enemies as you're going through all the enemies , therefore checking every single one against every single other, like in the code example ivan gave. An extra note, you'll want to make sure you aren't checking an enemy against...
by BluBillz
Sat Mar 14, 2015 11:55 pm
Forum: Support and Development
Topic: Collision with multiple enemies problem
Replies: 9
Views: 1443

Re: Collision with multiple enemies problem

ivan wrote:Collisions are usually checked in pairs

hmm i don't know what you mean by checked in pairs. What is this?
by BluBillz
Sat Mar 14, 2015 3:13 pm
Forum: Support and Development
Topic: Collision with multiple enemies problem
Replies: 9
Views: 1443

Collision with multiple enemies problem

I am using Boundingbox.lua for collision. I have multiple enemies spawning from the same table they load from.

My question is how can i have collision with the enemies from the same table? so that the enemies will collide with each other?
by BluBillz
Wed Mar 11, 2015 7:34 pm
Forum: Support and Development
Topic: table.remove wont "Remove" table
Replies: 21
Views: 3271

Re: table.remove wont "Remove" table

@Tesselode Okay it works!

thanks everyone for the help :awesome:
by BluBillz
Wed Mar 11, 2015 12:04 pm
Forum: Support and Development
Topic: table.remove wont "Remove" table
Replies: 21
Views: 3271

Re: table.remove wont "Remove" table

You put a dot where there should be a comma. Just look at the line, love tells you where the problem is (again, table.remove rakes two arguments, that's why you need to have a comma there. Well i did fix that...but all it does now is the enemies spawn instantly...then delete instantly...Not getting...